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Sean O'Connor's Games • View topic - Edit the Pre-Built ships?

Edit the Pre-Built ships?

Command a squadron of spaceships

Edit the Pre-Built ships?

Postby jftsang » Thu Sep 27, 2007 11:06 pm

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Postby pedroski » Fri Sep 28, 2007 12:10 am

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Postby Sean OConnor » Fri Sep 28, 2007 6:19 am

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Postby jftsang » Fri Sep 28, 2007 5:04 pm

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Postby Fusion_power » Fri Sep 28, 2007 6:19 pm

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Postby pedroski » Fri Sep 28, 2007 10:44 pm

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Postby Fusion_power » Sat Sep 29, 2007 10:04 pm

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Postby jftsang » Sat Sep 29, 2007 10:16 pm

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Postby Fusion_power » Sat Oct 27, 2007 4:16 am

So a lot of folks want a way to get the enemy to use their custom ships. Well, here is your chance, but a GREAT BIG CAUTION first. Do this at your own risk. I'll tell you how, but if you goof it up, caveat emptor.

Start Critical Mass and export any ships you want to have available in the new Designs.dat file. Before you export them, check that the "used by race" check boxes are all checked. You must export each ship that you want available whether for enemy use or for your custom ships list. Very Important, if you have a game in progress, you must import all ships that are currently used in that game, otherwise it can cause problems when you start that game up. Exit Critical Mass and go to the directory where the game program files are stored.

Copy your existing Designs.dat file and place that copy someplace safe. My preference is to copy and then paste it into the Critical Mass directory and then re-name it as Designs.sav. If you do this, you will have a copy of your designs file to go back to when and if you decide to quit using this modified version. The Designs.dat file can be found in the main Critical Mass directory.

Save a copy of this modified Designs.dat file onto your computer in the Critical Mass directory so that it replaces the old file. and here is another file which is for those who want to add a bunch of their own ships. Both of these files contains the standard pre-built ships that were originally included in Critical Mass. As an fyi, the internal ships MUST remain in the file because they are hard coded into various missions. If you use the second file, it must be renamed Designs.dat in the Critical Mass directory on your computer and must replace the existing Designs.dat file as per the above directions.

Now start Critical Mass and import 5 ships that you want the enemy to be able to use. The limit is 5 and they MUST be the first 5 that you import. Once they are imported, you will NO LONGER be able to edit them. Now import any further custom ships you want in your game. These will be fully editable and can only be used by the player. Note that if you use the second designs.dat file, you will be able to import about 16 of your custom ships. Be careful, once you import them, they can't be manipulated any further. You can always go back to the replacement Designs.dat file and start over, but that is a pita, so please be careful to start with.


You heap big ugly Indian if you pull this off!

Fusion
Last edited by Fusion_power on Sun Dec 23, 2012 9:14 am, edited 4 times in total.
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Postby Fusion_power » Sun Nov 04, 2007 9:25 pm

For anyone trying to copy the designs.dat file from my website, please try again in a couple of days. My site is being migrated to a new server.

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Re: Edit the Pre-Built ships?

Postby Fusion_power » Sun Dec 23, 2012 9:05 am

Bumping this up to the top of the forum.

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Re: Edit the Pre-Built ships?

Postby EA6B » Wed Dec 26, 2012 12:57 am

Awesome! Thanks!
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