Damage System
Posted: Wed Nov 12, 2008 8:40 pm
How exactly does the damage system work?
I've seen Plectrons destroy anywhere between 3 and 14 components on an unshielded ship, so there's got to be a large random element I would think.
Also, does a hit to one side of a ship destroy more components on that side, or is it completely random which components are destroyed? From what I've seen, it appears random.
Finally, shields can absorb 4 times more damage than other components (and super shields 8 times more). Is it fair to assume that shields have hidden "hit points", and that a severely damaged shield will actually only absorb 1 damage point despite looking the same as an undamged one?
I'd like to know for a few reasons - one of which being that it would help with judging whether it's time to bail out.
I've seen Plectrons destroy anywhere between 3 and 14 components on an unshielded ship, so there's got to be a large random element I would think.
Also, does a hit to one side of a ship destroy more components on that side, or is it completely random which components are destroyed? From what I've seen, it appears random.
Finally, shields can absorb 4 times more damage than other components (and super shields 8 times more). Is it fair to assume that shields have hidden "hit points", and that a severely damaged shield will actually only absorb 1 damage point despite looking the same as an undamged one?
I'd like to know for a few reasons - one of which being that it would help with judging whether it's time to bail out.