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JoystickHero's Dragon Ships

Posted: Thu Nov 27, 2008 7:29 am
by JoystickHero
DRG-01 to DRG-04 Dragon Series
"Dragons, ROAR!"

Image
Schematics

Diagnostics
Model Number: DRG-01 Wyvern
Crew: Single Pilot in center-mounted, five-point cockpit.
Armament: Two Wing-Mounted Missile Launchers. Ten Geenee All-Purpose Missiles, Five Plectron Unguided Warheads
Defenses: Two layers of "Blue Steel" Body Armor. One layer of "Blue Steel" Wing Armor. No Rear Armor.
Acceleration: + 60 Units/Click
Maneuverability: 67 Degrees/Click
Transmitters: 4-Point "Echolocation" Low Wave Radar Grid
Cost: 81 Squad Units

Service Record
Missions Flown: 7
Missions Successful: 6
Missions Failed: 1
Total Kills: 6
Times Returned: 2
Times Hyperspaced: 2
Times Ejected: 2
Times Destroyed: 1
Success Chance: 85.7%
Ship Survival Chance: 57.1%
Pilot Survival Chance: 85.7%
Average Kills/Mission: 1.17
Average Kills/Death: 7.0

Image
Schematics

Diagnostics
Model Number: DRG-02 Dragon
Crew: Single Pilot in center-mounted, nine-point cockpit.
Armament: Two Wing-Mounted and One Front-Mounted Missile Launcher. Fifteen Geenee All-Purpose Missiles, Ten Plectron Unguided Warheads
Defenses: Four layers of "Blue Steel" Body Armor. Two layer of "Blue Steel" Wing Armor. No Rear Armor.
Acceleration: + 49 Units/Click
Maneuverability: 70 Degrees/Click
Transmitters: 5-Point "Echolocation" Low Wave Radar Grid
Cost: 116 Squad Units

Service Record
Missions Flown: 29
Missions Successful: 21
Missions Failed: 8
Total Kills: 52
Times Returned: 21
Times Hyperspaced: 5
Times Ejected: 2
Times Destroyed: 1
Success Chance: 72.4%
Ship Survival Chance: 89.7%
Pilot Survival Chance: 96.6%
Average Kills/Mission: 1.79
Average Kills/Death: 50

(I'll add the Wyrm and Great Wyrm once I have some more Service data.)

Posted: Sat Nov 29, 2008 3:56 am
by Sketchy
Wyvern
It's hard to rate as a main ship because of it's 81pt cost. You may aswell fly the best ship you can afford, so I presume it's meant for your wingmen?

However, if that is its intended use, it would be better with more scanners (and why are they at the rear and not the sides?), and different missiles - geenees are just useless, and AI pilots seem incapable of aiming Plectrons (daycorns & yataris would be a better combination).

Also, I think turning is more important than thrust when it comes to wingmen, as they don't really use their speed very effectively (although they do bump into things a lot). With player controlled ships I find it best if they have either very high (70+) thrust or turning - ships which are average (<65) at both, tend to suffer for it.

I like that it has lots of command centres to make it durable, but it would really benefit from a repair bot or two to go with them. A 57% survival rate is pretty disasterous to be honest.



Dragon
This seems much better than your previous efforts :)

Many of the same comments apply here as to the Wyvern - it could use repair bots, side scanners, and better missiles (I suspect a reason for the low kills/mission is that you are missing with a lot of geenees).

Still, it's quite a useable ship.



Incase you're interested, here's my latest design;
Image
http://cid-b1e7ee094271bbda.skydrive.li ... 20F-11.shp
The main limitation is with it only having 2 launchers :(