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Help On staying alive?
Posted: Tue Dec 30, 2008 1:44 pm
Hello everyone. I just got this game and i am having a hard time staying alive with most of my pilots. I have high mission success rates but i usually end up dieing from going "that little daycorn won't kill me" and so on. I just got up to commodore in less than 20 missions
. Also does your stealth attachment screw up the missile tracking at all (like do missiles suck at chasing you with stealth stuff)? Thanks for the help. I like the purple and orange bullets since you just have to do some guessing and some shot leading for them
. Also I have been using just 2 wingmen almost the same price as my ship, but should I design a ship using the white and daycorns for them so they are not killstealing TKers?
Posted: Tue Dec 30, 2008 9:07 pm
Hello, welcome aboard.
First things first: the number one death reason is greed. If you have the choice of either evading that pesky little fellow pulling up behind you or following and taking a shot at the ship in front of you, we are all likely to choose the latter option, which - after a few repetitions - gets us killed. So, well, yea, the basic advice here is that whenever you catch yourself thinking about whether anything is going to kill you or not, better assume it will!
Concerning stealth: as far as I know that only affects ship radar, so a stealth ship is as susceptible to missiles as any other as soon as the missiles are on the way.
Concerning special wingman ships: if you have the feeling they generally are kill stealing teamkillers, it might be a good idea to build special ships for them. I haven't done that, but my advice would be to mount a lot of sensors on them, so they'll be of maximum help whenever you are looking for any single runaway shuttles or such.
Posted: Tue Dec 30, 2008 10:17 pm
I've gotten better at mid cost ships at the beginning (a bit below 100) and also i just discovered the amazingness of multiple repair kits @_@. i mostly like the cheaper ships so i can spam with more ships than have only a couple of strong yet unlucky wing mates. i'm starting to understand why the fast ships are more usefull the better you are because, i usually got hit a lot trying to chase that pesky mid-high cost enemy ship instead of just planning out some speed based dodges and tracking. I guess I'm a bit greedy when it comes to kills XD.
Posted: Thu Jan 01, 2009 3:41 pm
Stealth doesn't affect missiles. In fact, I use missiles, especially oriks if so equipped, to witch out where that pesky watcher went...