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Sean O'Connor's Games • View topic - Suggested Improvements (long)

Suggested Improvements (long)

Command a squadron of spaceships

Suggested Improvements (long)

Postby Twobias » Sat Jan 15, 2005 3:50 pm

Twobias
 
Posts: 1
Joined: Sat Jan 15, 2005 3:29 pm
Location: Copenhagen, Denmark

Postby McLauren » Mon Jan 17, 2005 7:26 am

McLauren
 
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Joined: Fri Oct 15, 2004 3:22 am

Postby Tris » Mon Jan 17, 2005 10:07 am

I'm not sure all these suggestions are necessary, and might just complicate what is already a brilliant game.

My favourite suggestions though, are:

Decoys - like escape pods but lockable by missles and releasing them doesn't mean you've ejected.

Wingman orders - so you can order an AI to follow you at a certain distance, ignoring chances to break off and making sure noone can get on your tail.

Customising ships - small features you can add to ships to enhance them slightly. Perhaps this is where decoys/afterburners etc can come in?
Tris
 
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