size of ships

Command a squadron of spaceships
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Goblinarcher
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size of ships

Post by Goblinarcher » Wed Jan 19, 2005 5:11 am

ive been cuirios for a long time what size these ships are?

like x-wing starfighter size?
star trek enterprise size? (and to all trekies out there i DO relise that the enterprise is not accually called the "star trek enterprise"(you guys usally get mad at people that say that))
or super star destroyer size?

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Fusion_power
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Post by Fusion_power » Wed Jan 19, 2005 2:07 pm

They are just as big or as small as you want them to be. From a programming perspective, all share the same detector size. From a visibility angle, they range from the tiny drones to the warrior. If you want to see some unusual ships, go to the CM page on Sean's site and find the link to the downloadable ships. The Rigel and the Betelgeuse are outstanding.

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Old Man Johnson
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Post by Old Man Johnson » Wed Jan 19, 2005 11:26 pm

I think he means overall, what the size scale is. Are all the ships capital ships? Or are they all fighters? I tend to go with fighters because the ships manuever too well to be capital ships.
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Goblinarcher
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Post by Goblinarcher » Thu Jan 20, 2005 2:14 am

in space capital ships would move just as fast as a fighter. most movies and games dont take into account that physics are different in space due to the lack of atmosphere and varios other factors. have you seen the latest star trek movie? its proly the only movie with space combat that capitol ships are fast and manuverable.

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Old Man Johnson
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Post by Old Man Johnson » Thu Jan 20, 2005 10:14 pm

A bigger ship would accelerate slower, since their is much more mass involved. However, I have revised my opinion because I was playing the original Critical Mass (1.0) and saw it listed the ship weight. A Cruiser is 64,000 tons, a Fighter is like 12,000, so I think they are capital ships because they weigh enormous amounts.
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McLauren
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Post by McLauren » Fri Jan 21, 2005 3:10 am

Im not so sure that they are all capital ships. I think it ranges from small fighters to light capital ships. Some ships are far too weak to be capitol ships in my opinion. But the higher end ships are too well sheilded and carry too much firepower to be fighters, but they still are not true, full blown capital ships, because if the best ship you could make on CM manage to get into a match with a starship from Star Trek or Starwars, it would be screwed.

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Goblinarcher
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Post by Goblinarcher » Fri Jan 21, 2005 4:39 am

the missiles are measured in megatons, the nuke dropped on hiroshima was 12.5 kilotons (1 kiloton = 1,000 tons of tnt). im from america where they still do things wrong so im not sure if this is actually right but here goes!

1 megaton = 1,000 kilotons
daycorn = 5 megatons = 5,000 kilotons
5,000/12.5 = 400

a daycorn missle is 400 times the power of the hiroshima bomb

i think its safe to say that a critical mass vessel could take on a one from starwars or star trek

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Post by McLauren » Sat Jan 22, 2005 10:56 pm

I dont agree because phasers can destroy incoming missiles and with the stupidity of most missiles in CM, If I had a tractor beam I would simply redirect the course of that missile right toward the ship it came from and it would go hurtling right back at them. Also, I think photon torpedos have much more range than a the missiles on CM, other than the Orik of course. However no matter how many radars your ship has, you can never see as far as an Orik can go, which under most circumstances, renders that range pointless. And as for Starwars, well I havent seen too many of those movies so you amy have me there.

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Goblinarcher
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Post by Goblinarcher » Sun Jan 23, 2005 3:19 am

why would the tracktorbeam work on cm missles and not photon torpedos?

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Sean OConnor
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Post by Sean OConnor » Sun Jan 23, 2005 8:11 am

If ever one of those pesky Starship Enterprise things turns up I'll just add a 500 megaton missile that travels 4 times the speed of light and is invisible to all known radars. Let's see if Cpt Kirk can get out of that one!

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Post by McLauren » Sun Jan 23, 2005 9:37 pm

Well, as for the reason a tractor beam can catch a missile and not a photon torpedo is because the missiles in CM move much slower than a photon torpedo.

As for that missile, I dont see how kirk could avoid it. You got me on that one.

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Styro
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Post by Styro » Mon Jan 24, 2005 5:19 pm

If it follows the plot of most of the Star Treks I've seen, Scotty would alter the phase variance of their warp drives, creating a rift in the space-time continuum. This would allow them to send a message to themselves in the past, warning them of the danger and allowing them to avoid it. Or something. Whatever all that means. :)
If I may say so, life is a game, and there's so much to do and so few turns.
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Goblinarcher
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Post by Goblinarcher » Tue Jan 25, 2005 6:28 am

yea, star trek is kinda lame like that. its still entertaining tho

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BoxZone_Author
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Post by BoxZone_Author » Wed Jan 26, 2005 11:47 pm

The yellow bit on the ships is the 'cockpit'.
That suggests the ships are small (otherwise it would be a bridge)

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Goblinarcher
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Post by Goblinarcher » Thu Jan 27, 2005 2:37 am

and yet they have multiple command centers witch would suggest that there caps. i dont know why it bugs me so much but i just have to know!

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