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Sean O'Connor's Games • View topic - Multiple Scanners

Multiple Scanners

Command a squadron of spaceships

Multiple Scanners

Postby BoxZone_Author » Thu Jan 27, 2005 12:03 am

What is the benefit of fitting multiple scanners on a ship?
Do they see further? With higher probability?
or do you just have reduncancy?
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Postby Sean OConnor » Thu Jan 27, 2005 8:13 am

Yes, the more scanners you have the further you can see. This is the code that is used in the current version:

fRange = 500 * sqrt(0.3 + iRadars);

if (iStealth > 0)
{
fRange *= 3.5f / (iStealth + 3);
}

where iRadars is the number of radars you have on a particular side and iStealth is the total number of stealth objects the enemy has. So, if you've got 4 radars on the front you can see 1036 pixels ahead. But, if the enemy had one stealth object you'd only be able to see him at 907, and two stealths at 725.
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Postby Steve! » Sat Jan 29, 2005 9:27 pm

Do the enemy combine radar like your team does? In other words, if one badguy can see you, can they all see you?

If not then stealth pods are WAY better than i thought, and i already thought they were great!
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Postby Sean OConnor » Sun Jan 30, 2005 4:25 pm

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