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need more missiles

Posted: Thu Jan 06, 2011 8:50 am
by youdontseeme
After reaching high mission #'s and starting to play very elaborate custom designed missions, i frequently find the number of missiles allowed to be insufficient. Is there a way, whether "legit" or not, to get around the capacity of missiles each ship can carry? sometimes i kill as many as 16 enemy ships that is at least 150 credits, and am unable to go on to complete the mission because i run out of ammo and my wing men wasted all their missiles on non-objective targets...

Posted: Thu Jan 06, 2011 5:06 pm
by the space predator
unfortunaly, there is actually no way to increase the number of missille. the only tip I can give you is, go to your objective. Ask your wingmen to stay in formation, find the objective, destroy it and then try to kill many ennemy

Posted: Thu Jan 13, 2011 7:09 am
by davidbofinger
It would be an interesting extension to have expendable missile packs - basically, shiplike objects you can buy and strap onto another ship for the duration of a mission. So if you knew there were lots of bad guys you could carry extra dogfighting missiles, and if you knew there were lots of damage-tolerant static targets you could load up with slow low-manoeuvrability high-megatonnage weapons. I guess you could also have sensor pods or ECM pods.

It would be a way to create greater variety in the ships available, without having to actually create lots of other ships.

But if i was trying to get Sean to make changes that probably wouldn't be the top priority.

Posted: Fri Feb 18, 2011 1:23 am
by Conzul
Well to hack the game you'll need a debugger / dissassembler program, and some basic knowledge of what you're doing. I myself used a program called ollydebug to hack the shields-per-side-limit from eight to 12.

Posted: Mon May 23, 2011 4:03 am
by priscilbrooks
Conzul wrote:Well to hack the game you'll need a debugger / dissassembler program, and some basic knowledge of what you're doing. I myself used a program called ollydebug to hack the shields-per-side-limit from eight to 12.
Wow that's cool. I wish I knew how. That would make the game easier. If your kids like pets, then you can try FurReal Friends Cookie.

Re:

Posted: Sun Jan 20, 2013 4:02 pm
by nikkil
Conzul wrote:Well to hack the game you'll need a debugger / dissassembler program, and some basic knowledge of what you're doing. I myself used a program called ollydebug to hack the shields-per-side-limit from eight to 12.
Really nice. Did you try to check the code for this game yet?

Re: need more missiles

Posted: Thu Feb 28, 2013 2:52 pm
by Sketchy
The missile limit is part of the challenge - without it, the game would be far too easy.
You need to switch to using Plectrons as your main armament (which will require that you learn to aim), as they pack a far greater punch than other missiles, and design some better ships for your wingmen to fly - with more missiles and/or fewer launchers, heavier armour, etc