wrongfully failed

Command a squadron of spaceships
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Goblinarcher
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wrongfully failed

Post by Goblinarcher » Wed Feb 02, 2005 9:51 am

i was just playing cm and was on an early escort politician mission. the shuttle slowly made its way across the bottom of the sector in what seamed like 100 turns and left the battlefeild. contact was never made with the enemy during the entire time. figuring that it was now impossible for the shuttle to be destroyed and not wanting to risk death, i hyperjumped out of there. when the mission results came up i was horrified to learn that the mission was a falure due to the untimely death of the polotician.

why was this mission a falure?

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Steve!
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Post by Steve! » Wed Feb 02, 2005 5:14 pm

crazy pilot flew into a black hole or something.


Next time ram he to make him stay on the map! :)

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Fighter_Ace
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Re: wrongfully failed

Post by Fighter_Ace » Thu Feb 03, 2005 12:36 am

Goblinarcher wrote:i was just playing cm and was on an early escort politician mission. the shuttle slowly made its way across the bottom of the sector in what seamed like 100 turns and left the battlefeild. contact was never made with the enemy during the entire time. figuring that it was now impossible for the shuttle to be destroyed and not wanting to risk death, i hyperjumped out of there. when the mission results came up i was horrified to learn that the mission was a falure due to the untimely death of the polotician.

why was this mission a falure?


I know how exactly that feels! Did you know it is just the same when its YOUR turn to destroy the polotician?!? When the enemy polotician wanders off the screen and YOU haven't killed it, then the mission ends.... you win even though YOU haven't really killed it! (heck, at least its fair! :lol: )
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Sean OConnor
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Post by Sean OConnor » Thu Feb 03, 2005 7:59 am

Ships that wander off the screen are deemed to have been lost so I can see why the mission would have been awarded as a failure (I put the dotted warning line around the edge to help show you that you were getting near). What worries me is why these politician ships are wandering off the map as they ought really to stop when they get close. I'll take a look...

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BoxZone_Author
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Post by BoxZone_Author » Wed Mar 23, 2005 7:56 pm

Sean,

I had this happen twice on my yesterday (both 'protect the convoy' missions). On the first one I watched three of the four ships go off screen and had to repeatidly ram the last one to keep in on screen.

The next mission we were overwhelmed and had all hyperspaced/ejected/died. I watched the last of the convoy fleets fly off screen (the AIs couldn't find it) and then got a 'Mission Failed'. :(

I'm running V4.0b

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Old Man Johnson
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Post by Old Man Johnson » Sun Apr 24, 2005 5:10 am

A good way to negate the "30 turns" thing is to wait like 29 or so turns and then fire a missile. The game counts this as combat and resets the counter. Keep doing this and eventually the target will be found or will fly off the map, causing success.
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BoxZone_Author
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Post by BoxZone_Author » Sun Apr 24, 2005 6:01 pm

I didn't know of this 30 turn counter.
That will help a lot for missions where I can't find the last little blighter. :lol:

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