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Quick Questions

Posted: Sat Jun 11, 2011 4:22 am
by wilson356725
finally bought Critical mass a couple of days ago got a couple of questions...

If an enemy pilot bails out after you've shot it a couple of times do you have to finish it off to get the kill or can you leave it alone and still get it?

how much radar should you put into your custom ships?
how much stealth does a ship need to be "Stealthy"?
(i make my custom ships to be 80, 116 or 150pts)


how many packs of missiles do you put in to your ships?
i usually put on 2 packs of 5 missiles per launcher.
usually that gives me 30 missiles per mission but i always seem to run out.
am i being too stingy with the missiles, or do i need to have better fire discipline ?

Re: Quick Questions

Posted: Sun Jun 12, 2011 1:23 am
by the space predator
wilson356725 wrote: If an enemy pilot bails out after you've shot it a couple of times do you have to finish it off to get the kill or can you leave it alone and still get it?
you need to finish it, of course!
wilson356725 wrote: how much radar should you put into your custom ships?
It depend of what you wan't, but two in the front is the minimum
wilson356725 wrote: how much stealth does a ship need to be "Stealthy"?
http://www.windowsgames.co.uk/forums/vi ... php?t=2326
wilson356725 wrote: how many packs of missiles do you put in to your ships?
the more I have, the better it is. But I usually start whit 4-5 package of missile. Later, after some few mission, I have enough credit to buy more expensive ship whit more missile

Posted: Sun Jun 12, 2011 10:50 am
by TheKangaroo
I have disagree with the space predator: you don't have to finish of spent birds to be credited for them. They will self-destruct about after a while and whoever fired the last missile to hit the hull is given credit. In other words: if someone else fires at the wreck, they can steal your kill.

As for ship design: I suggest you just play around with some of the different default ship classes and you'll learn the ropes pretty quickly. It depends on your preferred tactics whether you would want to go for high turn, high acceleration, lots of stealth or many radars. It's best to first think about what your design should accomplish, for example, are you going to design a fighter bomber to knock out static structures, then you will need a lot of high-yield missiles.

Posted: Sun Jun 12, 2011 3:35 pm
by the space predator
TheKangaroo wrote:I have disagree with the space predator: you don't have to finish of spent birds to be credited for them. They will self-destruct about after a while and whoever fired the last missile to hit the hull is given credit. In other words: if someone else fires at the wreck, they can steal your kill.
mmm I'm not sure, I remember a mission where my only "kill" was an escaped ennemy. Nobody touch him and at the end of the batlle, zero were credited to me

Posted: Mon Jun 13, 2011 1:00 pm
by TheKangaroo
the space predator wrote:mmm I'm not sure, I remember a mission where my only "kill" was an escaped ennemy. Nobody touch him and at the end of the batlle, zero were credited to me
Did the hulk explode before the mission ended? Missions can end with inactive ships still around in which case you are not being credited. Also stray missiles from your wingmen, allied squadrons or enemies of course get somebody else credited.

Posted: Fri Jun 17, 2011 12:58 am
by Conzul
Yeah just make sure that you're the last one to have hit the abandoned ship, and when it self destructs a few turns later, you'll get the kill credit. You can actually use this tactic to get an insane number of kills per mission.

Posted: Fri Mar 02, 2012 4:59 pm
by dwest780
lots of helpful tips. thank you

Re: Quick Questions

Posted: Sun Dec 09, 2012 6:15 pm
by nikkil
Hi. is anyone still playing this game?

Re: Quick Questions

Posted: Wed Jan 09, 2013 3:37 pm
by Son Johan
I'm not playing it right now, but I still now all the rules of it.