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Sean O'Connor's Games • View topic - Networked Multiplayer

Networked Multiplayer

Command a squadron of spaceships

Networked Multiplayer

Postby Old Man Johnson » Wed Jun 08, 2005 10:45 pm

If Sean decides to implement networking in the next version of CM, it would be cool to have like a Versus mode, where you battle enemies, and a Cooperative mode, where you do missions. Now, the Co-op mode would be sort of strange regarding death. I can think of 3 ways it could work: 1. If one (or more) commander dies, you load other commander file(s) (or maybe not, see below) in instead. 2. If one commander dies the game is over. This would really provide incentive to keep each other alive, but I think this could potentially cause a lot of annoyance.

I think there should also be some sort of way to load commander files and make them a multiple commander file.

For Co-op, there should also be some options. There should be like Multiple squadron type play, or maybe one player could play the commander, and everyone else would play the wingmates. That would be pretty cool. For the first type, you would need to make it so that the map size was larger for more players, and add more enemies. This would make Mission editor potentially more complicated...
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Postby Legacy » Thu Jun 09, 2005 2:18 pm

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Postby Old Man Johnson » Thu Jun 09, 2005 2:49 pm

My webcomic:
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Postby BoxZone_Author » Thu Jun 09, 2005 10:12 pm

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Postby qwas » Sun Jun 19, 2005 5:39 am

Proud member of Seans forum since 14th April 2005. 1 year and still counting.
Now to spam those 30 messages to get into 3rd place in post count. :D

I'd like to buy your soul please.
http://www.mindistortion.net/iwantyours ... lex_Rider2
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Postby Legacy » Sun Jun 19, 2005 6:21 am

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Postby Old Man Johnson » Sun Jun 19, 2005 1:36 pm

Ha ha hah a!!! That would be great.
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Postby Legacy » Sun Jun 19, 2005 9:48 pm

I had the idea when I ejected with my right side towards an asteroid field and my escape pod went between a couple asteroids...
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