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Sean O'Connor's Games • View topic - The latest version is 4.0

The latest version is 4.0

Command a squadron of spaceships

The latest version is 4.0

Postby Sean OConnor » Tue Jun 14, 2005 9:49 am

See for a full version history. Recent improvements are:

Version 4.0, October 2004
- New graphics
- Updated gameplay
- Squadron chatter
- Extra ship objects: Stealth and Repair Bots
- Squadron summary bar gives you an indication if your ships are damaged
- Everything is on a single main window
- You can choose any ships and you're not restricted to one "class"
- You choose a "race" to play as
- Extra features in the Mission Editor

Version 3.0, February 2001
- '3D' looking ships
- 136 different types of ship
- Up to 80 ships per side
- Ability for players to design their own ships and missions
- 6 missile types
- New graphics for background planets, galaxies, explosions and smoke
- Surviving ships in your squadron are used again in the next mission
- Ships can hyperspace to safety
- Larger playing area

Version 2.0, December 1996
- Windows 95 version

Version 1.0, December 1995
- 32 different missions
- 9 different attack ship types
- 4 missile types
- 8 commanders
- Up to 20 ships per side
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Postby qwas » Sun Jun 19, 2005 5:23 am

Proud member of Seans forum since 14th April 2005. 1 year and still counting.
Now to spam those 30 messages to get into 3rd place in post count. :D

I'd like to buy your soul please.
http://www.mindistortion.net/iwantyours ... lex_Rider2
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Postby Steve! » Sun Jun 19, 2005 7:48 am

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Postby qwas » Sun Jun 19, 2005 11:53 am

why?
Proud member of Seans forum since 14th April 2005. 1 year and still counting.
Now to spam those 30 messages to get into 3rd place in post count. :D

I'd like to buy your soul please.
http://www.mindistortion.net/iwantyours ... lex_Rider2
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Postby Legacy » Sun Jun 19, 2005 9:41 pm

Boredom maybe?
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Postby Quorad » Tue Sep 27, 2005 7:09 pm

Maybe a third level shield? maybe cost 40/40/60
%chance missles do 0 damage to shields?
daycorn 80%
genee 60%
orik 40%
smart-missle 30%
plectron 20%
yatari 15%
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Postby umeboshi110 » Wed Oct 12, 2005 4:37 am

umeboshi110
 
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Postby Legacy » Thu Oct 13, 2005 1:53 am

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Postby Legacy » Thu Oct 13, 2005 1:58 am

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Postby Guanchao » Sun Jan 01, 2006 6:52 pm

I live, I fight, I survive, It's all good.
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Postby The Ranger » Wed Jan 11, 2006 2:45 am

Any word on when the next version of CM is coming out?
I am a Ranger.
I walk in the dark places no others will enter.
I do not break away from combat.
I stand on the bridge, and no one may pass.
I do not retreat, whatever the reason.
I live for the One, I die for the One.
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Postby ima_gnu » Wed Jan 11, 2006 2:54 am

control all wingmen. You could OWN with like...five ultra drones and an ultra watcher. freaking poonage.
I poop, therefore I am.
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Postby M@Man » Wed Feb 01, 2006 6:33 pm

[quote = "Guanchao"]Nah, waves are not that cool; once you're out of missiles, that's it.
I think someone already said these, but I'll say it anyway.
1. Docking in Missile Factories to reload
2. Docking in Ship factories to repair[/quote]

How about Repair Bots also repair missles? ("replicating" all necessary components, like food, if the pilot becomes stranded, etc.) Certainly RepBots are better for missions, which don't involve a ship factory....

[quote = "Guanchao"]3. (In accordance with number 2) add armor[/quote]

Nah, armor would cost must more in weight than shields (or _should_)!!

[quote = "Guanchao"]4. Allow for at least a beam weapon that is weak, but allows someone to keep fighting even if their missile run out.[/quote]

That's a thought. Make it run from the engine turbines, though, so that if no engines, then you have to preserve your missiles (and so that enemies also run out). Perhaps takes two spaces, instead of one?
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Postby Garnier » Mon Feb 06, 2006 7:02 pm

I personally dont like any of these ideas.
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Postby Fighter_Ace » Tue Feb 07, 2006 12:14 am

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