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I haven't, but logically there's no reason why they couldn't...ima_gnu wrote:have you SEEN a repaired repair bot repair a repair bot?
But could a repaired repair bot repair a repaired repair bot that was repaired by another repaired repair bot?

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- BoxZone_Author
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ya but thats not a long enough sequence of repaired repair bots repairing repaired repair bots. They cant loop, it has to be completely sequential. I spose I should have specified that. Also, how do you differentiate between them? As defined by the game, is not a component "destroyed" by a missile impact, therefore effectively obliterating the job of a so-called "repair" bot? Should it not have a name more suited to its task of re-creating destroyed components? Does that not render this entire line of questioning meaningless?
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I guess if we're going all sci-fi here, repair bots are nano-things that have the capability of creating/repairing things on a molecular level, or something like that. Or maybe I just watch too much X-Files 
What's the relationship between the number of bots to their repair capabilities? i.e., a ship that has one bot that gets an engine destroyed will have it repaired in, say, 12 turns. A ship with 2 bots doesn't seem to have it repaired in 6 turns, and a ship with 3 bots... etc etc.
Suppose you have a "repair ship" - 1 thrust engine, 1 turn engine, 1 CC, 1 launcher, 1 radar, and fill the rest with bots. It would be pretty useless in the game, but would all damage get repaired the next turn? Think I'll try it some time!

What's the relationship between the number of bots to their repair capabilities? i.e., a ship that has one bot that gets an engine destroyed will have it repaired in, say, 12 turns. A ship with 2 bots doesn't seem to have it repaired in 6 turns, and a ship with 3 bots... etc etc.
Suppose you have a "repair ship" - 1 thrust engine, 1 turn engine, 1 CC, 1 launcher, 1 radar, and fill the rest with bots. It would be pretty useless in the game, but would all damage get repaired the next turn? Think I'll try it some time!
Dinosaurs aren't extinct, they're just hiding behind things.
Kangaroos are just mice standing much closer to you.
Kangaroos are just mice standing much closer to you.
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- BoxZone_Author
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Each repair bot has a 10% chance to repair sonething each turn
up to four repair bots.
Bots beyond four do not repair.
There is therefore no (little) point in having more than 4 repair bots on a ship.
(There is a slight advantage in having more than four in that if a repair bot gets destroyed you still have four).
up to four repair bots.
Bots beyond four do not repair.
There is therefore no (little) point in having more than 4 repair bots on a ship.
(There is a slight advantage in having more than four in that if a repair bot gets destroyed you still have four).
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BoxZone_Author wrote:Bots beyond four do not repair.

(BTW, I've tried my hypothetical "repair ship" and it's absolutely s**t at repairing itself, which seems to confirm what you say, BZA!

Dinosaurs aren't extinct, they're just hiding behind things.
Kangaroos are just mice standing much closer to you.
Kangaroos are just mice standing much closer to you.