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The latest version is 4.0

Posted: Tue Jun 14, 2005 9:49 am
by Sean OConnor
See http://www.windowsgames.co.uk/criticalHistory.html for a full version history. Recent improvements are:

Version 4.0, October 2004
- New graphics
- Updated gameplay
- Squadron chatter
- Extra ship objects: Stealth and Repair Bots
- Squadron summary bar gives you an indication if your ships are damaged
- Everything is on a single main window
- You can choose any ships and you're not restricted to one "class"
- You choose a "race" to play as
- Extra features in the Mission Editor

Version 3.0, February 2001
- '3D' looking ships
- 136 different types of ship
- Up to 80 ships per side
- Ability for players to design their own ships and missions
- 6 missile types
- New graphics for background planets, galaxies, explosions and smoke
- Surviving ships in your squadron are used again in the next mission
- Ships can hyperspace to safety
- Larger playing area

Version 2.0, December 1996
- Windows 95 version

Version 1.0, December 1995
- 32 different missions
- 9 different attack ship types
- 4 missile types
- 8 commanders
- Up to 20 ships per side

Posted: Sun Jun 19, 2005 5:23 am
by qwas
It said new post here???

Posted: Sun Jun 19, 2005 7:48 am
by Steve!
I think its because Sean deleted the old thread and replaced it with this new one.

Posted: Sun Jun 19, 2005 11:53 am
by qwas
why?

Posted: Sun Jun 19, 2005 9:41 pm
by Legacy
Boredom maybe?

Posted: Tue Sep 27, 2005 7:09 pm
by Quorad
Maybe a third level shield? maybe cost 40/40/60
%chance missles do 0 damage to shields?
daycorn 80%
genee 60%
orik 40%
smart-missle 30%
plectron 20%
yatari 15%

Posted: Wed Oct 12, 2005 4:37 am
by umeboshi110
maybe a blue shield that has a 20% chance to repair itself
it would be cool for cargo and/or passengers to do something, like be a place for ships to dock or something

Posted: Thu Oct 13, 2005 1:53 am
by Legacy
So we could have shuttle missions where you have to take politicians or something from one base to a research station or something without taking damage to the passenger area...

Posted: Thu Oct 13, 2005 1:58 am
by Legacy
Speaking of which, I always liked the "wave" skirmishes in Mechwarrior 3, where you would be able to see how long you can survive against ever increasing challenges.

Posted: Sun Jan 01, 2006 6:52 pm
by Guanchao
Nah, waves are not that cool; once you're out of missiles, that's it.

I think someone already said these, but I'll say it anyway.

1. Docking in Missile Factories to reload

2. Docking in Ship factories to repair

3. (In accordance with number 2) add armor

4. Allow for at least a beam weapon that is weak, but allows someone to keep fighting even if their missile run out.

5. An alternative to number 2, let Ship factories build one drone classed ship every five turns or something.

F. Shield Regeneration devices, Special Skills, and a larger medal count (maybe put it in numbers or something)

That being said, I also know how much time is taken to build a game such as this, and these are only suggestions (Special Skills are an idea from Banpresto's Super Robot Wars; awesome game)

Posted: Wed Jan 11, 2006 2:45 am
by The Ranger
Any word on when the next version of CM is coming out?

Posted: Wed Jan 11, 2006 2:54 am
by ima_gnu
control all wingmen. You could OWN with like...five ultra drones and an ultra watcher. freaking poonage.

Posted: Wed Feb 01, 2006 6:33 pm
by M@Man
[quote = "Guanchao"]Nah, waves are not that cool; once you're out of missiles, that's it.
I think someone already said these, but I'll say it anyway.
1. Docking in Missile Factories to reload
2. Docking in Ship factories to repair[/quote]

How about Repair Bots also repair missles? ("replicating" all necessary components, like food, if the pilot becomes stranded, etc.) Certainly RepBots are better for missions, which don't involve a ship factory....

[quote = "Guanchao"]3. (In accordance with number 2) add armor[/quote]

Nah, armor would cost must more in weight than shields (or _should_)!!

[quote = "Guanchao"]4. Allow for at least a beam weapon that is weak, but allows someone to keep fighting even if their missile run out.[/quote]

That's a thought. Make it run from the engine turbines, though, so that if no engines, then you have to preserve your missiles (and so that enemies also run out). Perhaps takes two spaces, instead of one?

Posted: Mon Feb 06, 2006 7:02 pm
by Garnier
I personally dont like any of these ideas.

Posted: Tue Feb 07, 2006 12:14 am
by Fighter_Ace
I would LOVE to see the ability to create our own civilians. Wouldn't it be cool to design an outpost or something and then put it in a custom mission to defend it or attack it? Or how about creating your own ship/vehicle that, when you entered YOUR base, would slowly come over to you and when in contact, start to repair your shields, etc. I mean, that would open so many new possibilities to the game :o . Instead of just war tactics, there would be many other strategies to consider!