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Sean O'Connor's Games • View topic - Is it possible to make a new missile?

Is it possible to make a new missile?

Command a squadron of spaceships

Is it possible to make a new missile?

Postby Skywalker » Mon Jul 04, 2005 1:18 am

I have three questions relating to missiles:

1) Can I make a new one?

2) Can I make a near instant hit or beam weapon (a la Star Wars, Babylon 5, or Star Trek)

3) How are the missiles named
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Postby Sean OConnor » Mon Jul 04, 2005 8:18 am

No, you can't design new missiles.

And no you can;t make any new sorts of weapons. There's no way I could program the game to be that flexible!

The missiles are named after old home computers Acorn Electron, Atari, ZX Spectrum, Video Genie, Oric, Dragon
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Postby Steve! » Mon Jul 04, 2005 3:22 pm

Hold on a sec

ZX spectrum - ???

An old missile from CM 2 (the only version I havn't played) or a new missile design for CM 5 or just something never used?

OR does plectron come from Spectrum, and not the electron bit of the acorn as I was thinking?
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Postby Sean OConnor » Mon Jul 04, 2005 3:41 pm

Spectrum was Plectron and Acorn was Daycorn.
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Postby Legacy » Mon Jul 04, 2005 7:17 pm

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Postby Old Man Johnson » Mon Jul 04, 2005 7:41 pm

My webcomic:
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Postby Legacy » Tue Jul 05, 2005 2:34 am

But with no story... Groovy...

I love CM!
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Postby Skywalker » Tue Jul 05, 2005 5:47 am

I think that the game is only coincidentally a ripoff of star trek, as the race persecuted was the Zions, which is related to Zionist, which is like saying Americanist or Briticist, though less obvious. Zion (Proper noun, also Sion)* is a hill in Jerusalem, which is supposedly the site of a palace for Palestinian kings, starting with David in my dictionary. Zyan is etymologically completely unrelated, being a fanciful spelling of Asian,

PS my idea for the NIH weapon was like a very fast dumbfire missile: It would gain full speed in the first turn, striking the target (if at all) in one turn or dud, but would have a very small warhead, which might be limited to one inner component maximum destroyed per hit, possibly the same for shields.

*The name is derived from the Hebrew word meaning "hill".
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