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Self destruct for missiles

Posted: Tue Jul 12, 2005 5:45 pm
by McLauren
picture this situation: you are flying a small ship and you need to destoy a Super turret. Attacking it from the front isnt even an option. So you manuever your ship to its rear and fire off a plectron. However, one of your much more powerful wing ships has fired a yatari and 4 plectrons at the thing from the front. you destroy it in one shot but now you have his missiles bearing down on and you dont have enough thrust to out manuever them. But no matter, you click end turn and he detonates the missiles before they hit you and you move on to the next target. You also do likewise when you accidentally send 3 daycorn screaming to the rear of one of your own ships. Freindly fire is a serious issue on this game and its quite unreal to not have any safety precautions whatsoever on such powerful weapons. Anyone else agree?

Posted: Tue Jul 12, 2005 7:03 pm
by Old Man Johnson
Yep. In fact, my most recent commander died the same way; my 2 wingmates fired 2 Geenees, 1 Daycorn and 2 Plectrons at a Shuttle. I was on the other side. Bye bye me.

Posted: Tue Jul 12, 2005 7:52 pm
by Father Of All Victories
I fully agree. No doubt friendly fire is a problem for all.
But then what would be the use/interest of the Drachan missils?

Posted: Tue Jul 12, 2005 9:51 pm
by Old Man Johnson
I guess it wouldn't home in on friendly units in the first place.

Posted: Wed Jul 13, 2005 12:28 am
by Legacy
Or maybe avoid friendlies...

Posted: Wed Jul 13, 2005 3:14 pm
by Steve!
Hmmm, I think consideration of friendly units is important in critical mass. Adding a missile self destruct would just remove some of the strategy, meaning you could spray an area with missiles and just destruct those that would hit friendlies.

But I would like to see friendly AI that doesn't blow you up as often

Posted: Wed Jul 13, 2005 9:45 pm
by Quitch
The AI isn't particularly unpredictable, if you couldn't see death coming from the other side of the shuttle then you deserved to die to friendly fire :P

Posted: Thu Jul 14, 2005 3:18 am
by Fighter_Ace
Yeah, what I do if I am weak and I even see a friendly headed my way with a target in front of him... get the hell out'a there!!!

Posted: Thu Jul 14, 2005 7:10 am
by Steve!
My problem is when I'm in between an enemy and a friendly. I've had a wingman launch 4 plectrons into my rear armour before because I was between him and a slow moving warrior.

Posted: Thu Jul 14, 2005 3:20 pm
by Father Of All Victories
1) Friendly fire is a real problem, but it is also an element of tactics which gives spice to the game. (Steve! is right concerning this point)
2) While indisputably dulling dogfight self destruction as viewed by Mc Lauren raises true difficulties :
Example A : missils are aiming at an ennemy ship but they are still rather far from it so there is no need for self destruction of course a) though the ennemy ship is about to bank abruptly so as to try and avoid them, which ennemy ship the missils will follow b) whereas a frindly ship will then just find itself cutting them off and get damaged.
Example B : missils tend to aim at some friendly ship so self destruction operates whereas a) the fellow pilot is perfectly able to avoid them b) those missils would have just stricken an ennemy ship.

Similar situations are just too many to be mentioned and it seems BETTER TO simply LEARN a) to remain cautious and carefully watch out for frienly fire possibilities and b) not to fire in a number of situations when a friendly ship might be hit and c) to recognize whether it is even so worth taking the risk and fire (according to certain strategical or tactical considerations) and d) remain cautious even when firing Drachan missils (I've seen some of them hit asteroids so why not friendly ships).

Posted: Thu Jul 14, 2005 4:10 pm
by qwas

Without friendly fire, everyone gets to lvl 1,000,000 as soon as they buy the full version!!

Posted: Thu Jul 14, 2005 11:11 pm
by Old Man Johnson
Not necessarily; I die pretty often from enemy missiles too. However, they're supposed to be shooting you. Your wingmates aren't supposed to gang up with them against you.

Posted: Fri Jul 15, 2005 3:58 am
by McLauren
War isnt about making sure your soldiers are ebing challenged enough. Its about winning with as little casualties as possible and a star empire shouldnt ignore a technology that is so simple yet can save so many pilots. I think there are more ways to make Critical Mass more challenging and strategic. The common military practice of surround and crushing an enemy force is self-defeating at best in CM because the surrounding force often annihilates itself in the process of destroying the target.. That kind of mindless destruction is just strange.

Posted: Fri Jul 15, 2005 5:53 am
by Quitch
Pffft to the fluff, it's the gameplay that matters and IMO the gameplay works as is and works well.

Posted: Fri Jul 15, 2005 9:52 pm
by Old Man Johnson
True, though I still do find it irritating to have to watch out for your wingmen as well as your enemies.