turn VS thrust

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sid6.7
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turn VS thrust

Post by sid6.7 » Mon Sep 05, 2005 7:15 pm

i am finding that thrust dont mean alot in this game
its all about turning...anyone else?

except for maybe 3 thrust engines one should design
all turn engines...maybe?

maybe have 1 wingman with blinding speed
but your own ship you should focus on turn...

or do i suck...LOL
if you run..you'll only die tired

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Steve!
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Post by Steve! » Mon Sep 05, 2005 10:32 pm

I always find turn far more useful, it helps avoid missiles and allows you to get into position faster. My most powerful ship is mobile enough to stay on the tail of any enemy fighter.

There are a few situations where thrust is useful:

After a collision with an asteroid/fighter/several missiles you need thrust to get going again. Low thrust can be a killer if you crash into something in the middle of an enemy turret ring or a large battle.

With a stealthy ship you need to be able to avoid getting too close to an enemy fighter, high thrust can slow you down rapidly in order to avoid this.

Theres probably some other uses I cant think of too :)

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Fighter_Ace
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Post by Fighter_Ace » Mon Sep 05, 2005 11:17 pm

> One that I always find myself using is thrust forward then reverse and then forward again. It really helps when colliding with another ship and enables me to spray rockets and reverse to get out of his fire very rapidly.

> Still, another situation is running missiles out of gas! This is very useful for daycorns as they "dry up" fast.

> And last but not least, plectrons! Ouch! There are countless times where I am very maneuverable yet slow and headed straight into a plectron! Big time problem! BUT if you have strong thrust, you can (1) halt to a complete stop to avoid it (2) ram at full speed to have it miss you, or (3) reverse out of danger.

All those things make high maneuver and low thrust dangerous!
Last edited by Fighter_Ace on Mon Sep 05, 2005 11:21 pm, edited 3 times in total.
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Quitch
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Post by Quitch » Mon Sep 05, 2005 11:18 pm

Turn is far more useful, but every so often you'll find you wish you had more thrusters... :)

It only takes on collision bringing you to a standstill to spell an early end to your career as you can't get away fast enough from the incoming missiles.

Father Of All Victories
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Post by Father Of All Victories » Tue Sep 06, 2005 12:37 pm

Steve! wrote:I always find turn far more useful, it helps avoid missiles and allows you to get into position faster...

There are a few situations where thrust is useful:

After a collision with an asteroid/fighter/several missiles you need thrust to get going again. Low thrust can be a killer if you crash into something in the middle of an enemy turret ring or a large battle.

With a stealthy ship you need to be able to avoid getting too close to an enemy fighter, high thrust can slow you down rapidly in order to avoid this...


Steve said it well.
I'll add dogfighting within an asteroid field or attacking turrets: then you really need to be able to slow down rapidly (even stop completely) and then get going again fast.
Have a look at Warrior ships. They have both turn and thrust capacities!

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sid6.7
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Post by sid6.7 » Tue Sep 06, 2005 4:58 pm

so far...again im a noob on this one...
something with 3 engines i think is
more then enough(for your ship) as
alot of these ships play merry h***
spinning me in circles...

im thinking a thrust of 40%
is about good enough....its a hi turn of 68% +
that you want...for the less armed and less armored
craft...

and i am THE BEST shot when it comes to
killing my own people....THE BEST EVER... A#1...!

:(
if you run..you'll only die tired

Father Of All Victories
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Post by Father Of All Victories » Tue Sep 06, 2005 5:54 pm

sid6.7, could you please explain what a "noob" is for the poor frenchman that I am?

Quitch
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Post by Quitch » Tue Sep 06, 2005 10:38 pm

Noob = Newbie = New to\Not very good at

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BoxZone_Author
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Post by BoxZone_Author » Tue Sep 06, 2005 11:49 pm

I prefer turn to thrust, however agree that a lack of thrust can be very bad if you get stopped in the wrong place. Unfortunately engines are so heavy that adding two turn and one thrust almost cancel each other out!

BTW "Noob" (pronounced to rhyme with Blob) is also a slang term for the male reproductive organ, probably not something you want to be calling yourself :oops:

PS: BTW = By The Way

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sid6.7
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Post by sid6.7 » Wed Sep 07, 2005 12:59 am

DOH...i always thought it meant newbie....LOL
dont you mean knob(nob)? = blob? noob? = new buh?

eek...
if you run..you'll only die tired

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sid6.7
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Post by sid6.7 » Wed Sep 07, 2005 1:04 am

Father Of All Victories wrote:sid6.7, could you please explain what a "noob" is for the poor frenchman that I am?


bonjour mon ami...BTW
if you run..you'll only die tired

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Old Man Johnson
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Post by Old Man Johnson » Wed Sep 07, 2005 1:19 am

I find that turn is overall more useful, but havgin no thrust is a very bad thing...I like to have a little more turn than thrust, but a decent amount of each.
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cavemaniac1
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Post by cavemaniac1 » Fri Sep 16, 2005 5:29 pm

I spent the first year playing this game with stock ships (too lazy to build my own!) and I settled upon the Eagle/Falcon models.

They have excellent thrust but only fair turning, so this is the combination I've got used to, and have replicated in my own ship designs.

I guess it's down to your style of play - we need multiplayer mode to really test the flaws/strengths of different designs with decent (human) pilots!
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