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Sean O'Connor's Games • View topic - Making "Critical Mass" more complex and chalenging

Making "Critical Mass" more complex and chalenging

Command a squadron of spaceships

Making "Critical Mass" more complex and chalenging

Postby EA6B » Wed Sep 21, 2005 10:28 pm

Among the Critical Mass ships are designs such as "Factory Ships" which are supposed to build things such as missiles, engines and ships, "Comet Miners" which mine resorses, "frieghters" which transport materials, and so on. It would be neat if the Critical Mass gameboard could be like 100 times bigger, and we could ACTUALY USE factory ships to build our fighting ships during the game, frieghters to transport the materials, and so on - you know, like an empire building game.[/b][/u]
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Postby Sean OConnor » Thu Sep 22, 2005 7:59 am

Yes, in a way that would be great. But, how many people would be happy to click "End Turn" 200 times before even meeting any enemy ships?
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Postby Old Man Johnson » Thu Sep 22, 2005 11:21 pm

Mmmm..."End Turn" button...but I think he is thinking about making it more like a RTS. That would be really cool, but also very very hard for Sean (who will have to program it!).
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Postby Legacy » Fri Sep 23, 2005 3:23 am

A critical Mass RTS would kick so much ass...

On the other hand, I thought of something that may be more plausible. I think there should be a 5th race, a custom race that we can name and assign a certain default list of ships to so that people can download entire races, making it easier than importing things one ship at a time. Alternatively, I'd settle for a mass import that allows us to go to the open dialog and select multiple items.
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Postby Quitch » Fri Sep 23, 2005 11:25 am

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Postby Legacy » Sun Sep 25, 2005 7:48 pm

It'd require some interface overhauls. You'd basically produce ships and assign wing leaders. I think it'd be better as a turn based strategy game where you command the resources of a production starbase facility and directly command your wing leaders. I'm thinking a complex version of this game would be similar to the simulator Ender used to destroy the buggers in Ender's Game, except this would be 2d. Maybe even have a 8 player game with one base commander and then three wing commanders under him for head to head games.
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Postby McLauren » Tue Oct 04, 2005 4:22 am

It would be really neat if the critical mass universe was integrated in a way that makes starbases and all other ships useful by an economy kind of thing where if you left one setor you go into another one. Some sectors may be barren and empty while others may have planets an starbases and stuff. Youd have to resupply and rearm at starbases and mining ships would have to actually mine comets, bring the stuff to the factories where they make the missiles, engines, and ships. Then the missiles and enginge will be loaded onto freighters and transported to starbases in neighboring sectors and stuff. I guess it would be like an RTS, but you start off as a fighter pilot. Then you move up into bigger ships, commanding a more powerful squad, and then multiple squads, then you retire from personal command and you move into sector command, where you command the traffic, resource, and defense affairs of a sector. Your first sector might be a fortified asteroid belt or something. Then you move up to commanding something like a sector base. Then you could get the home planet sector, and once you get command over that sector, you get to control the whole shebang, or whatever. Of course that is ALOT of stuff and it would be a completely different game. Ive always wanted an in-depth, high quality space game. I must be the only one because no one has made what im looking for yet.
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Postby Old Man Johnson » Thu Oct 06, 2005 12:06 am

I want one too! But apparently this isn't the best place for an unbiased survey; this is a forum for a space game after all! :P
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Postby TheKangaroo » Thu Oct 06, 2005 11:57 am

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On capital ships...

Postby Fenris » Thu Oct 13, 2005 1:46 am

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Postby Legacy » Thu Oct 13, 2005 1:57 am

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Survive!

Postby Fenris » Thu Oct 13, 2005 6:08 pm

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Re: Survive!

Postby Quorad » Thu Oct 13, 2005 6:17 pm

日本語がわかる。
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Postby TheKangaroo » Fri Oct 14, 2005 6:17 pm

Collisions really are not too much fun, making your way through the narrowest passages between Asteroids evading the enemy is fun on the other hand...
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