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Posted: Wed Feb 13, 2008 9:32 pm
by Legacy
Conzul wrote:In my opinion, the easiest and most needed addon to the game would be an immobile mine. To make up for its immobility, the mine would have a larger collision box around it. The mine should be fired from a normal missile-tube and you could carry 3 or 4 of them right next to your inventory of other missiles. It could do around 7-8 megatons of damage. You know the way dogfights, after the initial head-on rush, sort of disintegrate into a turning contest. Having a mine to drop would change that dynamic. You would have to follow farther behind for fear of the opponent releasing one, and if you were a more cumbersome ship you could actually have a practical defense against the interceptors on your tail.

I'd give it more the firepower of a Plectron, but I like the idea! Perhaps a few types of mines. A proximity mine with less power, and a contact mine with a huge warhead.

Posted: Fri Feb 22, 2008 8:59 pm
by Legacy
I forget if this has been posted yet:

A fifth race, which only has access to custom ships, and fights against all four races in missions.

Posted: Sat Feb 23, 2008 9:16 pm
by umeboshi110
i think that idea might be pretty good, though drones and observers might need to be included, especially in case there are no custom ships available

Posted: Sun Feb 24, 2008 2:53 am
by Legacy
umeboshi110 wrote:i think that idea might be pretty good, though drones and observers might need to be included, especially in case there are no custom ships available

Make your own.

The custom race would only be playable by humans, and would only be usable if you had ships of your own already designed.

Posted: Sun Feb 24, 2008 1:42 pm
by TheKangaroo
Wouldn't that kind of require the rule that the most expensive ship can be 1/3 of your current credits to be suspended? Because else especially in the beginning ships would be more than scarce.

Posted: Mon Feb 25, 2008 3:25 pm
by Legacy
TheKangaroo wrote:Wouldn't that kind of require the rule that the most expensive ship can be 1/3 of your current credits to be suspended? Because else especially in the beginning ships would be more than scarce.

Not for me it wouldn't.

For the sake of our amusement, the fifth race could be "Mercenaries," which explains why they don't use the standard ship set, and why they fight everyone.

Posted: Fri Feb 29, 2008 10:11 pm
by TheKangaroo
Hm, coming to think about it, you're probably right. People would just make cheaper kites, I guess.

Posted: Sat Mar 01, 2008 10:07 pm
by Legacy
TheKangaroo wrote:Hm, coming to think about it, you're probably right. People would just make cheaper kites, I guess.

Yep, I have a lot of designs under 100 credits.

Posted: Tue Mar 11, 2008 3:31 am
by umeboshi110
but then you would be required to make cheap ships. if there are none below 117 credits there would be no ships available. therefore drones are necessary

Posted: Tue Mar 11, 2008 4:13 pm
by Legacy
umeboshi110 wrote:but then you would be required to make cheap ships. if there are none below 117 credits there would be no ships available. therefore drones are necessary

Then make a few cheap ships. The game wouldn't allow you to start without ships.

Posted: Sun Mar 30, 2008 8:21 pm
by Flipper
What about Flack?

When being persued, you would be able to "eject" something (a special missile, or a ship component) that could attract a homing missile, or run interference of un un guided missile. Also once you dump the component, your ship is lighter.

Hmmm....

Does the missiles have weight? does your ship lighten when they get used? I''' need to have a look at that?

Posted: Mon Mar 31, 2008 4:42 am
by Legacy
Flipper wrote:What about Flack?

When being persued, you would be able to "eject" something (a special missile, or a ship component) that could attract a homing missile, or run interference of un un guided missile. Also once you dump the component, your ship is lighter.

Hmmm....

Does the missiles have weight? does your ship lighten when they get used? I''' need to have a look at that?

Yes.

Posted: Mon Mar 31, 2008 5:57 am
by Flipper
yes to what? the idea of flack or of the missile weight?

Posted: Mon Mar 31, 2008 1:35 pm
by Legacy
Flipper wrote:yes to what? the idea of flack or of the missile weight?

All of it. Missiles reduce weight as fired, components(or at least shields) as they're destroyed.

What I would like to see...

Posted: Mon Apr 14, 2008 2:08 am
by Shiva
I've been playing this game for a long time (since the first shareware came out) but I've never found this forum site and I'm excited to see there are people as obsessed with this game (or more) than me! I've decided to throw in my two cents...

Game Modes: I like the campaign mode and working up through the ranks and all to buy better and better ships, but sometimes I'm in a lazy mood and I just want to buy a 300+ credit ship and go blow the crap out of stuff. I liked that about the last version, even if I didn't have many shipmates and I would customize missions and go against 3 or 4 squadrons at a time. Why not have two game modes, the campaign mode where you invest consistent effort and build your career and the quickie mode where you can select a mission you want build a squadron from 500 creds and go at it. Lets say in quickie mode you could earn medals and stuff to see how well you did but you would have no career and no listing on the role of honor. This way you could get aggressive and go crazy without having to worry about jeapordizing your career.

Also, with the career mode I would like to see more in depth mission breifings, tactical analysis, strategic depth. I know I'm supposed to defend these factories but why are they critical to the war effort? What happens if I fail? I like the idea someone had of succeeding or failing in a mission sending you to different follow on missions. Maybe if you consistently fail you eventually reach the defend earth mission. If you constantly win you make it to the assault on alien homeworld mission.

Your Base: Where is this myterious base we are always departing from? Why not give it some character? We could be launching from a huge fighter carrier that is traveling from sector to sector of space to engage in different battles on different fronts. You could face different races in different areas or something. Why not keep the missions going until all the races have been subjugated?

I like the idea of anti-missile weaponry. Has anybody read the honor harrington series by david weber? They utilized a layered antimissile system using small countermissiles at long range and laser clusters at short range. That's probably a bit extreme in the context of this game but wouldn't it be nice to have maybe five small agile countermissiles to pick off a stray heavy missile that's about to completely blow the crap out of you? They would have very short range and no antiship capabilities. Also, what about being able to redirect shield strength to different quadrants of the ship to defend against anticipated threats?

There should also be a level of damage that is critical but not instant death. I hate it when 70% of my ship is fine but that lucky missile gets through and destroys my command center. What about a drive core that could get hit and display a message "fatal damage sustained to critical mass engine! 5 turns to overload!" Another solid hit would cut that short, or course.

Also, what about multilayered battles where an entire sector is under attack. You could launch from your carrier and attack one front, come back to re-arm and repair, and go attack a different front without reaching the evaluation screen and buying new ships. Maybe you could pick up some stragglers from other damaged squadrons or something. It would make the feeling of the battle more frantic and desperate as ship after ship is destroyed around you and your squadron is reformed again and again in a desperate bid to stop the enemy assault.

Anyway, these are a lot of ideas to think about. Sorry to make such a long post but I've thought about this game for a while with no outlet. Hope you find something useful Sean. Thanks for a great game and many hours of fun. Any idea when the next version will come out?