Posted: Tue Apr 10, 2007 9:23 am
I'd like the ability to have more than 4 missile launchers for a steep price. Like, 50 credits each. It would be impractical, but unloading 6 or 7 Plecs in a turn would be well worth it
Chat about the games
I've always wondered: there is a missile factory & a shipbuilding facility: Why don't you have those 2 buildings produce what is needed?Son Johan wrote:Yeah, in the later missions I'm always a bit disappointed that I don't have the missiles anymore to do the damage needed for victory.
Especially if you consider that the further you go, the harder the opponents get and the more missiles you need just to take them out.
If you then still need to fly into a turret ring to win, you'll fail.
Either we need to have the ability to re-load missiles, or we need more missiles to begin with.
I don't think so, I like them the way they are. After all they give the repair bot a little more sense. But that may also be because I always understood the shield elements more like armor plating and less as star-trek-like force field.i think the shields should regenorate or something like that, if anyone has played Halo or Halo 2 then you should no what im talking about.
I disagree there, too. You can buy two cars but driving both at the same time is somewhat tricky.i would like to be able to control all of the ships in my squadron... i bought them, i want to control the darn things!
by regenorate i meant like 10 turns after they are wiped out or so.I don't think so, I like them the way they are. After all they give the repair bot a little more sense. But that may also be because I always understood the shield elements more like armor plating and less as star-trek-like force field.
I remember posting that a while back... and although I may have been a little hyper, I still hold to alot of it. Seriously, fuel depots serve no purpose. Same goes for the factories. And the science base isn't even used. It would be very interesting if someday alot of these features could be utilized. But hey, maybe I'm just experiencing a bad case of wishful thinking and this goes beyond the scope of CM. A guy can dream though, right? Just wish CM went that extra mile. Would be well worth it.Fighter_Ace wrote:What I would really like to see is multi-race battles. You know... more than two "sides" on the on the board at once.
I would LOVE to be able to ally with a side and use their resources . I also would like you to "need" fuel. If you are low or have lost loads of it due to battle damage, you gotta go fuel up, repair, or both!
Also, as someone said before, ship factories should output a drone every five turns. Not only would that make attacking a base harder, but it would also be way more realistic and surely make use of the ship facilities.
"Tugs" could perhaps come out of their "zone" and actually tow you if you get broken down. There should be repair stations in the base that repair you inside and out... meaning you would heal internal components and also shields. Shields should repair much slower though . Currently, destroying civilians has VERY little value. Adding this would remove this adverse situation!
Oh, and please, you gotta make hitting astroyds damage you! It is soooooo stupid that when you hit one, it does absolutely nothing!!!! You can just hide in them and fry the turrets. Take that away and it would make it way harder and also way funner!
I would die for these upgrades, man !
Wouldn't you be able to use them to locate hidden ships? Somtimes I fire geenees into an area I know an enemy is lurking to try and get an idea on which way to turn, the occaisions it will work are rare but that's because the blue fireworks don't have enough fuel/turn for it.Legacy wrote:This one hit me today: An ultralight, cheap, fast missile load that costs 1-2 credits and has small warheads(1Mton or less) that are really maneuverable so they track well, and carry a decent fuel load.
Oh wow! You really got me going, Empty Hat! I must say though, seems like fuel depotes serve no purpose. How can you make a huge war over something no one needs? "Destroy fuel depotes"... sheesh, what a waste of time/ammo/resources!Empty Hat wrote:Fighter Ace, fuel limts would be insane
Insanely Awesome! You'd need to be really carefull about how much you ac/decelerated and running out of fuel on a tight evasive turn would be brutal. Fighters would have to balance fuel load against manuevering and you could blead fuel after being hit.
Would make the whole thing a bit harder for newbies though