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Sean O'Connor's Games • View topic - Enhanced Radio chatter
Page 1 of 2

Enhanced Radio chatter

PostPosted: Sun Nov 13, 2005 7:59 pm
by Steve!
I like the radio chatter added in version 4. I think it would be good if the radio chatter was enhanced. Enemy wing leaders could fire off a taunt at you on first contact and command could radio to tell you when an objective was acomplished. Crippled ships could radio distress signals, hospitals could pleed for mercy and starbases could radio all ships on first enemy contact to tell them to defend the starbase.

For example on mission start:

Command: All wings defend the starbase.


Starbase: We have sighted multiple enemy wings on approach. All ships to defensive positions!

Enemy Wing leader: Prepare to die Steve!
Alpha 2: Im Hit
Alpha 2: Shields down, systems critical. Im ejecting.
Starbase: Taking damage, please assist.
Steve!: Hit enemy warrior
Steve!: Destroyed enemy warrior (one shot, not bad)

Starbase: Enemy threat eliminated. All wings stand down
Command: Objective complete

End mission.

Thats just a basic example. I think it could add more flavour to the game and make things like starbases, freighters and wing leaders seem more real. One problem is that starbases might spam damage messages when under heavy attack. Perhaps it could be limited to one damage message per turn.

One huge advantage of the turn-based system is you can take time out to read the radio chatter. I think it would be great if the chatter was much more involved. And wingmates should complain about friendly fire!

Alpha 2: Hit friendly Panic
Alpha 3 I'm Hit!
Alpha 3: Hey watch it jackass

PostPosted: Sun Nov 13, 2005 10:54 pm
by Fuzzy Wonky
Pretty good idea. I love it. LOL! :lol: :lol:

PostPosted: Mon Nov 14, 2005 9:01 pm
by Thegreatnick
This could Rock! (If Sean implements.)

PostPosted: Tue Nov 15, 2005 2:35 am
by Old Man Johnson

PostPosted: Tue Nov 15, 2005 1:45 pm
by Bob Janova

PostPosted: Tue Nov 15, 2005 6:05 pm
by cavemaniac1

PostPosted: Tue Nov 15, 2005 10:03 pm
by Steve!
Given that critical mass is turn based. I think audio would be too much trouble for what it was worth. Its not the same as in a real-time game where you have to focus on so many things at once. You can stop at anytime to review the situation, plan to hyperspace/eject, read the chat log, heck even go get yourself a drink. I think text would be better given its simplicity and the nature of the game.

PostPosted: Wed Nov 16, 2005 5:30 pm
by qwas

PostPosted: Wed Nov 16, 2005 10:34 pm
by Fighter_Ace

PostPosted: Mon Nov 21, 2005 6:45 am
by drwhite7

PostPosted: Mon Nov 21, 2005 8:59 am
by ima_gnu

PostPosted: Sat Nov 26, 2005 5:56 pm
by supercubedude

PostPosted: Mon Nov 28, 2005 2:29 am
by Old Man Johnson
Or conversely I'd like it if when your wingmen hit you they apologize. :D

PostPosted: Mon Nov 28, 2005 12:59 pm
by Bob Janova

PostPosted: Mon Nov 28, 2005 4:38 pm
by Legacy