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Sean O'Connor's Games • View topic - Build squadrons of custom ships

Build squadrons of custom ships

Command a squadron of spaceships

Build squadrons of custom ships

Postby CrazyCav » Thu Dec 29, 2005 4:01 am

From all ships files (no randomization:)
1)Select each ship for friendly and enemy sides in single player 2)Select each own ship in multiplayer 3)Control each ship in squadron, not just your own. 4)More hazards like fast-moving comets, obscurants, and gravity wells.
and here's the fun part:
You only get a certain amount of time to make your moves, possibly based on the number of Command and Control Centres your fleet possesses?

This path in Critical Mass evolution would also be really cool as a single battle platform in a larger strategic space game. Maybe the credits you get to spend on ships could be tied into it, rather than on mission progress.
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Postby qwas » Thu Dec 29, 2005 7:20 am

The time one isent so good, cause it may be your turn, your last ship has no back defences, theres a missile millimiteres from your back, and before you can eject, the turn ends...
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Re: Build squadrons of custom ships

Postby Fuzzy Wonky » Thu Dec 29, 2005 12:13 pm

-- --
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Postby qwas » Thu Dec 29, 2005 12:23 pm

Proud member of Seans forum since 14th April 2005. 1 year and still counting.
Now to spam those 30 messages to get into 3rd place in post count. :D

I'd like to buy your soul please.
http://www.mindistortion.net/iwantyours ... lex_Rider2
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Postby CrazyCav » Thu Dec 29, 2005 4:44 pm

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Postby Steve! » Thu Dec 29, 2005 7:06 pm

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Postby Old Man Johnson » Thu Dec 29, 2005 11:45 pm

Well, the time thing sounds like it could be sort of fun, but I personally don't think it fits well with the game.

The more hazards thing sounds great. It would give missions a lot more flexibility when you can add more things.
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Postby BoxZone_Author » Sun Jan 01, 2006 11:38 pm

Lets keep it turn based.
(i.e. NO time restriction)
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