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New boy question for people to laugh at...

Posted: Sat Feb 25, 2006 5:05 pm
by Zephyr
Scenario - You have a custom ship and want to change the missile load. You take 5 of one type off and put 5 of another type on. Both types of missile are the same cost, so why does the ship cost change?

Posted: Sat Feb 25, 2006 5:32 pm
by ima_gnu
if its a type of missile you dont yet have on your ship, it costs more. Costs you five credits per group if you have the missiles already and nine if you don't.

Posted: Sat Feb 25, 2006 6:38 pm
by Zephyr
AH! Thanks buddy!

Posted: Sun Feb 26, 2006 8:25 pm
by ima_gnu
no problem d00d :lol:

Posted: Mon Feb 27, 2006 12:59 pm
by Zephyr
A few more questions if somebody would be so kind -

1) When placing radars, does it make any difference where you put them? For example, if there are more radars on the sides of your ship than on the front, does that extend your radar range to the sides, or is it just the number that you have that's important?

2) Is there an order or priority that repair bots repair things, or is it random?

3) Are there any hard and fast "rules" regarding if you get a Gold Cross or not, like if you hit a friendly ship or get less than a certain percent hit ratio or anything?

Cheers!

Posted: Mon Feb 27, 2006 3:32 pm
by Bob Janova
1. Yes; radars increase the view distance on that section of the ship. That's why you can sneak up behind an Eagle and not be seen, despite its decent forward radar.

2. They randomly repair any smashed internal components.

3. I think the game calculates points depending on things you destroy, and then compares them to the cost of your ship to calculate your medal. Destroying friendly ships is a very bad idea! AFAIK hit ratio doesn't matter.

Posted: Mon Feb 27, 2006 11:11 pm
by Fuzzy Wonky
Hello Zephyr!

Not really laughable... We've all been new at it. :roll:

This is an important point. While Radar only work in the direction of whatever side of the ship they are mounted on, Stealth objects work for the whole ship. As regards this, see BZA's site:
http://www.btinternet.com/~boxzone/OtherGames/CriticalMass/Critical_Mass.htm

Posted: Tue Feb 28, 2006 10:30 am
by Zephyr
Cheers guys, I'm really getting into this!

Posted: Tue Feb 28, 2006 3:49 pm
by Garnier
Umm, hit ratio has a huge effect on the medal.

Posted: Tue Feb 28, 2006 9:51 pm
by Fighter_Ace
Garnier wrote:Umm, hit ratio has a huge effect on the medal.


It does?! Ya learn something new every day I guess. I never thought that counted due to the fact that I waste missiles faster than you can shout "fire"! Where did you read that, Garnier? The instructions? or was that just an assumption?

Zephyr wrote:Cheers guys, I'm really getting into this!


Yeah, it is indeed loads of fun :D ! And as far as I am concerned, this isn't like most public forums. That's part of the beauty of this place. No one is gunna call you a "friggin n00b" just because you don't know something! Hey, you got questions... we got answers! Part of the game is mastering every aspect of it :wink: !

Posted: Tue Feb 28, 2006 11:27 pm
by umeboshi110
from what i know, hit ratio doesnt help too much unless its really high

Posted: Wed Mar 01, 2006 4:30 pm
by TheKangaroo
And as far as I am concerned, this isn't like most public forums. That's part of the beauty of this place. No one is gunna call you a "friggin n00b" just because you don't know something!

I'm not too sure about this but I believe that got to do with the actual number of people frequently visiting the forums. Let's face it: Sean's games, compared to the big-time-cash-productions, are rather unknown so in comparison we are quite a few here. Less people makes less people who start bad things automatically I guess.
I got the sensation on other forums that, after a certain number of -pardon my french- assholes is reached, the guys you actually like to talk to now and then start disappearing. I myself more than once let go on a forum because I just got sick and tired of everyone commenting on absolutely everything I ever write. Kind of increases the 'bad-guy-percentage' even more and so on. Well, I don't know.

Posted: Wed Mar 01, 2006 4:45 pm
by Garnier
when there is a "bad-guy" on these forums such as "The Truth" and now "The return of The Truth", it is just a laugh for the rest of us until he gets banned

Posted: Wed Mar 01, 2006 6:12 pm
by Zephyr
I agree that this is a LOT friendlier that some forums I used to use! I can also honestly say I'd rather play Critical Mass than 95% of big ?50 blockbuster games!! A couple more questions for you gurus if you'd be so kind!

1) When you're hit squarely from behind, why do front components sometimes get destroyed and rear ones don't?

2) Does anybody else suffer from the "asteriod bug" as I call it? Whenever I save a game, shut down the program and then load it up later, all the asteriods are drawn as 90 degree segments, from 9 o'clock to 12 o'clock, like a slice of a pizza cut into four. As soon as I change the zoom slider it redraws them all properly. (My website is down at the moment so I can't post a screenshot but I'll email one to anyone that's interested.)

3) Are any components "stronger" or more/less survivable than others when you're hit, or are they all the same? Is it random what gets destroyed on the side you get hit?

Thanks again!

Posted: Wed Mar 01, 2006 7:40 pm
by Garnier
I will answer as best I can

1) I suppose that the missile is supposed to plunge into the spaceship, so it hits in the back and punches a hole to the front, rather than scraping off the rear of the ship.

2) I dont..

3) Shields are more survivable, but apart from that I think they are all the same. It is definitely not random, but I dont know how it decides what to kill.