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No ejects/retreats/hyperspace LOL

Posted: Mon Mar 06, 2006 6:40 pm
by Mangin
Rather than having to make it through 200, 400, or maybe even 1k missions to prove my mettle ( :wink: ), I'm currently experimenting with the following "custom" rules for myself:

- No ejects allowed
- No retreats off the map allowed
- No hyperspace allowed

I'm just wondering: for you guys that have posted or otherwise reported impressive scores, how much of a difference would this have made to your tally? I know that at the beginning (when you have low quality ships) it would make an enormous difference, but after your squadron "stabilizes" with more powerful vessels, do you still find yourself ejecting/hyperspacing on rare occasions? And if so, on which missions does this usually occur?

Posted: Mon Mar 06, 2006 8:17 pm
by Bob Janova
I haven't ejected or hyperspaced for 50 missions at least. Once your ship is big enough, you can take an awful lot of hits before you feel like there could be trouble.

Posted: Tue Mar 07, 2006 12:52 am
by sid6.7
best i can do is about 10....

Posted: Tue Mar 07, 2006 1:15 am
by The Truth Strikes Back
Turning back is for cowards and nancys

Posted: Tue Mar 07, 2006 3:26 am
by Mangin
The Truth Strikes Back wrote:Turning back is for cowards and nancys


I agree! :) Btw, interesting avatar... :!:

Posted: Wed Mar 08, 2006 10:40 am
by TheKangaroo
Turning back is for cowards and nancys

Using a similar slogan some guy in central Europe used to waste a couple of thousands of children a few decades back.

Posted: Wed Mar 08, 2006 12:08 pm
by Fuzzy Wonky
TheKangaroo wrote:
Turning back is for cowards and nancys

Using a similar slogan some guy in central Europe used to waste a couple of thousands of children a few decades back.


It was no game playing at that time :cry: , whereas CM is supposed to be a game, that is for fun which makes the quote even more meaningless... :?

Posted: Sun Apr 23, 2006 4:43 pm
by Lukov
Also running away can be useful, ejecting loses your ship though. And hyperspace takes 8 turns. But they are still useful sometimes when a turret ring unloads waves of missles into you.