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Posted: Wed Mar 08, 2006 5:09 am
I have a real question for once. If Drachans are basically Daycorns that are guided towards enemies, and both cost and weigh the same, ....
what is the point of even having Daycorns?
Posted: Wed Mar 08, 2006 6:23 am
higher turn radius.
Posted: Fri Mar 10, 2006 4:31 am
The idea of African people in a medeval game is ridiculas. It's not historicaly acurate. Sean isn't trying to degrade black people. He just doesn't want one of his games looking like he designed the graphics in his sleep. If you're concerned about racial equality, there are much more important issues such as job oppertunities, and education. It is frivalious to discuss such a minor issue.
Posted: Fri Mar 10, 2006 5:07 am
....how on EARTH did you get that from this. I'm so confused.
Posted: Fri Mar 10, 2006 10:26 am
Indeed - my random-ometer has just exploded.
Posted: Fri Mar 10, 2006 1:04 pm
... um, wrong thread
Posted: Fri Mar 10, 2006 5:33 pm
ima_gnu was right: That's a higher turn radius, indeed! (or should I say a higher jump from one subject to another?)
Anyway, I just can't figure out how African people not being represented in Slay (not too many dragon flies either... That's unacceptable IMO!) can ever be any true reason or motive for labelling the poor OMJ the -- most shameful -- way he was... He certainly didn't deserve that.
This claim (?) about African is pure non sense. So please stop echoing it.
Posted: Sat Mar 11, 2006 12:12 am
Kind of off topic, don't you think (though I supposed I shouldn't talk...)?
Anyway, I often find I have trouble hitting with Drachans against most enemy ships unless they are damaged or not moving very fast. Drachans just don't turn fast enough. I like to stick them on my wingmates, though.
Posted: Sat Mar 11, 2006 12:54 am
I also usually use them for coup de grace or for the actual reason I guess there are included for: fighting beneath those nasty asteroids.
Posted: Sun Apr 23, 2006 4:40 pm
Daycorns go faster too. But they rush torward the first thing they see.