Critical Mass for iOS

Command a squadron of spaceships
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Sean OConnor
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Critical Mass for iOS

Post by Sean OConnor » Thu Nov 30, 2017 3:11 pm

I've released a version of Critical Mass for iOS which you can see here:

https://itunes.apple.com/us/app/critica ... 90924?mt=8

I think it's an improvement on the current Windows version as although it uses the 3D looking ships it plays more like the original version with only a limited selection of ships to choose from. There are also some great new features like forcefields and cloaking, you can select the missile fire order, there are dust clouds you can hide in, and the graphics are all improved. The missions are taken from the Windows version, but there are some new ones where you can fight against 2 or even all 3 different enemy races on the same mission!

Here's a video of the game in action: https://youtu.be/bxU_f9xW_2U

OllyG
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Joined: Sun Dec 09, 2012 8:59 pm

Re: Critical Mass for iOS

Post by OllyG » Sun Oct 28, 2018 10:56 pm

That's excellent, Sean.

Is there any chance you might at some point be able to release the new versions for the Windows platform?

Olly.

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Sean OConnor
Posts: 1309
Joined: Fri Sep 03, 2004 7:47 am
Location: Cambridge, UK
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Re: Critical Mass for iOS

Post by Sean OConnor » Wed Oct 31, 2018 10:58 am

Sorry things grind so slowly here! I did update Firefight and Conquest and put them on the Windows Store but sales aren't great there and I make the vast majority of my income from iPhone games so it's always hard to justify spending time on the Windows versions. I'm working on a new game (see https://www.youtube.com/watch?v=8c-h1uPji8M) and when that's done I'll get back into updating the older games.

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