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Sean O'Connor's Games • View topic - New Feature

New Feature

Defeat your enemies and conquer the world

New Feature

Postby wfsimpson » Fri Nov 10, 2006 5:56 am

I had an idea for some new features. How about an army destinatioin option. With this armies produced at a city would automatically go to another city. This way armies produced inland would automatically go to a port. Also what about letting a ship actually enter a port. It would add some new attack and defense ideas?
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Postby Sean OConnor » Fri Nov 10, 2006 5:30 pm

I've thought about adding a troop destination feature, maybe in the next version. I'm not keen on ships entering ports though as I reckoned it would be easy to forget they were there and you'd "lose" them.
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Features

Postby Enneffcee » Mon Dec 11, 2006 1:54 pm

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Re: Features

Postby Sean OConnor » Tue Dec 12, 2006 10:55 am

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Postby Enneffcee » Tue Dec 12, 2006 3:20 pm

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Postby Enneffcee » Tue Dec 12, 2006 3:23 pm

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Postby Enneffcee » Tue Dec 12, 2006 3:28 pm

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Postby sid6.7 » Thu Dec 21, 2006 5:57 pm

sean

with an arttilery unit the person would hit (F)ire or (R)ange
instead of moving.....crosshiars come up and you
click on the unit you want to hit....BOOM
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Postby Fuzzy Wonky » Fri Dec 22, 2006 12:04 am

-- --
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Re: New Feature

Postby EthanB » Sat Mar 21, 2015 11:55 pm

I want to second that tracking down the last units hiding on barren islands is a pain. Eliminating an enemy from the board when their last city has fallen works, but I'd go further and have enemies surrender when there are only two contestants, and one has overwhelming power (e.g. more than 10x the cities).
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Re:

Postby simonh » Mon Jul 06, 2015 9:18 am

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Re: New Feature

Postby Mr_Man » Wed Aug 12, 2015 7:15 pm

I really wish Sean checked the forum more often. Regarding more new features for unit health, it'd be a good idea to show unit health on selection. Here's a basic mock-up:

Default:
Image

With HP markup:
Image
Health color change would be between 100%/66%/33%, accordingly.

The reason for HP display only on unit selection is because if HP is shown on all units at the same time the information might become too distracting when viewed at 100% zoom.
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Re: New Feature

Postby Sean OConnor » Wed Feb 03, 2016 1:35 pm

Sorry I don't reply much here!

I like the idea of the health bar so I'll add that to the to-do list for the next version.
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Re: New Feature

Postby Willieswoopes » Tue Apr 19, 2016 1:23 am

The old strat con game allowed ships into port cities to repair. This made staring cities important. No a big deal though.

Another thought was adding movement arrows to the graphic of the piece where the battle damage shows. That way you don't have the tap interference with nearby pieces or cities. Just a different thought.

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Re: New Feature

Postby Sean OConnor » Thu Jun 16, 2016 5:37 pm

If you move a ship next to one of your cities it does get repaired. Planes also get repaired inside cities.

I made it so that armies don't get repaired otherwise if you land some armies on an enemy island and attack the armies there but fail, then by the time you launch the next wave of attackers the defenders would be back up to full strength.
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