The latest version of MoaB is 3.2
- Sean OConnor
- Posts: 1318
- Joined: Fri Sep 03, 2004 7:47 am
- Location: Cambridge, UK
- Contact:
The latest version of MoaB is 3.2
See http://www.windowsgames.co.uk/motherHistory.html for the full version history.
Recent improvements are:
Version 3.2, July 2003
- "Patrol" order
- Better graphics
- Computer players move their ships in fleets
Version 3.1, April 2000
- 'Tiny' worlds of 40 x 40 and 45 x 45 added
- Hold the shift key down to make a piece move all the way to the destination
Version 3.0, June 1998
- Updated World, Rankings, Piece Info and Production dialog boxes
- Up to 80 x 80 world sizes
- High score table
- World number so a game can be replayed
- Fighters move 8 instead of 14 squares and have 16 fuel instead of 14
Recent improvements are:
Version 3.2, July 2003
- "Patrol" order
- Better graphics
- Computer players move their ships in fleets
Version 3.1, April 2000
- 'Tiny' worlds of 40 x 40 and 45 x 45 added
- Hold the shift key down to make a piece move all the way to the destination
Version 3.0, June 1998
- Updated World, Rankings, Piece Info and Production dialog boxes
- Up to 80 x 80 world sizes
- High score table
- World number so a game can be replayed
- Fighters move 8 instead of 14 squares and have 16 fuel instead of 14
ummm sean hi im a CM player (VRY ACTIVE) and then i lookked at the MOAB screenshot! ive played this before! but GET THIS. you know u said that the newest version added "patrol" order? well my game came from a VERY old CICA cd (CICA is a general mishmash of free games, utilites, distractions, and so on on 1 or 2 cds), and that copy had the patrol command. whats odd is, the cd was produced in like 1998, yet "patrol" wasnt around till 2003! how can that be?
WHAT? WHAT DO YOU MEAN, "Critical System Errror"?????? NOOOOOOOOOOOOOOOO!!!!!!
- Sean OConnor
- Posts: 1318
- Joined: Fri Sep 03, 2004 7:47 am
- Location: Cambridge, UK
- Contact:
possibly. i cant check because my parents tossed it a long time ago. grrr. i also lost the text to a perfect Collosal Cave Adventure with it. (look in the off topic section. also i have my own interesting thread i will keep going for a while look at it, its obvious, as it was started by me. i also asked a question there) note. i suck at this game, the computer is an asshole, i cant get anything done. maybe cuz i forgot paras? 

WHAT? WHAT DO YOU MEAN, "Critical System Errror"?????? NOOOOOOOOOOOOOOOO!!!!!!
-
- Posts: 492
- Joined: Wed Jul 27, 2005 11:07 pm
- Location: Hamburg, Germany
So Mr. Sean.
Do you think that you might be doing any more work on this project in the future? or is it pretty much done for?
I still play the game, but would renew my interest in it if I had a map builder and a few new units to play with.
I still think that if you allow people to turn certain units or features on or off, It would allow those who are really good at the game to stack the deck against themselves to make it more challenging for them. Additionally, for those that have trouble beating the computer, they could stack the deck in their favor by using the per player options.
Do you think that you might be doing any more work on this project in the future? or is it pretty much done for?
I still play the game, but would renew my interest in it if I had a map builder and a few new units to play with.
I still think that if you allow people to turn certain units or features on or off, It would allow those who are really good at the game to stack the deck against themselves to make it more challenging for them. Additionally, for those that have trouble beating the computer, they could stack the deck in their favor by using the per player options.
- Sean OConnor
- Posts: 1318
- Joined: Fri Sep 03, 2004 7:47 am
- Location: Cambridge, UK
- Contact:
I have thought about adding a map designer but wouldn't most of the fun be taken out of the game if you knew what the world looked like before starting the game?
The game does need an update though and I think the big improvements would be networking and better graphics.
I'll have a think about new units too.
The game does need an update though and I think the big improvements would be networking and better graphics.
I'll have a think about new units too.
It would be great fun to create maps based loosely on real world scenarios, or just make them up. I'd think a continental Europe-Africa-Asia map would be fun. So would a North American map. Depends how much utility the map editor would give.Sean O'Connor wrote:I have thought about adding a map designer but wouldn't most of the fun be taken out of the game if you knew what the world looked like before starting the game?
The game does need an update though and I think the big improvements would be networking and better graphics.
I'll have a think about new units too.
"Every man is my superior in that I may learn from him."
Don't take life too seriously, you won't make it out alive!
Don't take life too seriously, you won't make it out alive!
-
- Posts: 2
- Joined: Wed Nov 04, 2009 11:20 pm
-
- Posts: 442
- Joined: Fri Feb 06, 2009 11:09 pm
- Location: Montr?al
-
- Posts: 2
- Joined: Wed Nov 04, 2009 11:20 pm