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Feature Requests

Posted: Fri Sep 24, 2004 2:45 pm
by speccyteccy
MOB is a hard game to think of any improvements, however, how about:

An option to the maximum number of a particular unit that can exist at any one time (including those in production).

Similar option for limiting max. no. of units that can be built during the course of a game. I.e., if you were limited to 1 battleship, and it was destroyed, then tough, you can't have any more.

Finally, an optional technology tree - i.e. you can't build a battleship until you've built a destroyer and a sub.

Posted: Tue Sep 28, 2004 9:02 pm
by highlandsun
Interesting ideas...


Me, my only nit is that the colors of the pieces on the map don't match the colors of the bars on the "Rankings" window. E.g., there's a purple army and a pink ranking column. It's a little disorienting.

Posted: Tue Sep 28, 2004 10:27 pm
by Goblinarcher
i think an option to remove the white boxes on the units would be nice, also a way to form alliances would add more dept to the game

Posted: Wed Sep 29, 2004 1:13 am
by Fighter_Ace
Goblinarcher wrote:i think an option to remove the white boxes on the units would be nice, also a way to form alliances would add more dept to the game


I agree totaly :!:

Posted: Wed Sep 29, 2004 6:37 am
by Sean OConnor
The graphics on Mother Of All Battles definitely needs an overhaul. I'll probably get my graphics wizard in to take a look after I've finished the new version of Critical Mass - but he doesn't come cheap these days :(

Posted: Sat Oct 02, 2004 4:28 pm
by jcastro
I always love options in games. Thus, if Sean is to improve portions of any of his games, I think many should be made optional so that the user can either play the classic version, a more advanced version, a custom version, or somewhere in-between. That way, Sean can provide variety to entice a larger audience. Some people may be thinking that just the classic version of the games may cost a bit (as I've read). Perhaps making the game more customizable with options to pick from (like I have mentioned before) would be a good idea, but that would take a lot of work. If Sean is to make these improvements, perhaps the prices should stay the same for now. I am unsure about that. Have a good day!

, jcastro

Posted: Wed Oct 06, 2004 11:35 pm
by the-isz
Sean O'Connor wrote:The graphics on Mother Of All Battles definitely needs an overhaul. I'll probably get my graphics wizard in to take a look after I've finished the new version of Critical Mass - but he doesn't come cheap these days :(


Have Photoshop, will travel. And if it's not a monumental job, I'll donate my time for the good of MOAB.

Posted: Fri Oct 15, 2004 3:51 pm
by JangoFett
I agree with alliances. I was actually going to mention that to you before I saw this post. But of course you have to make so it can be Multiplayer Alliances too, not just the computer. And that the person how you have an alliance with, can enter your towns, transports, and stuff like that. But also another Idea.. How about making it somewhat like Conquest. You can own a continent and have to fight the others. Like having an Alliance and owning a Contintent, Switzerland and Russia can team together and fight germany. That type of stuff.
Well how about it?

alliance

Posted: Sat Oct 16, 2004 4:00 pm
by Fighter_Ace
I really agree on alliances with MOAB. I think that would be a great idea! And I also think that a player should be able to give some of his "units" to the other player, in case he is being eliminated. I think you should be able to do that since you don't use money. Otherwise if you used money to buy units, you could give money. But you don't. I also would LOVE a multiplayer version. That would make it so much more interesting. And an update on graphics would be great, too.

Posted: Tue Oct 19, 2004 11:03 am
by highlandsun
It's already multiplayer, but it would be nice if it was networked instead of having to take turns at the same console...

Posted: Fri Nov 26, 2004 9:14 am
by Sean OConnor
I'd love to make it networkable but it's difficult to find a couple of spare months to work on that.

Posted: Fri Dec 17, 2004 11:20 pm
by Quitch
Coming in late, but teams is the one feature (besides network play) that MoB is crying out for. Of course, unless you simply tell the AI "Ignore team mates", then the AI updating would be a pain.

Posted: Sun Jan 23, 2005 7:21 pm
by rich12545
The number one thing I'd like to see is a slowdown feature. The game simply moves way too fast.

Posted: Thu Feb 03, 2005 8:09 am
by Sean OConnor
rich12545 wrote:The number one thing I'd like to see is a slowdown feature. The game simply moves way too fast.


OK, I've added that to the "to do" list.

Posted: Thu Feb 03, 2005 1:48 pm
by Goblinarcher
is there anyware we can see the "to do" lists for your games?