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Sean O'Connor's Games • View topic - MOAB Unit Damage Chart Here

MOAB Unit Damage Chart Here

Defeat your enemies and conquer the world

MOAB Unit Damage Chart Here

Postby Tiamat » Wed Apr 06, 2005 3:56 pm

This chart was given to me by Sean over a year ago, but is still accurate as the game version has not changed since.

Here is a nice chart that I made up based on the data that he provided:
http://davehughes.com/mother.html
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Postby highlandsun » Sat Apr 09, 2005 2:19 am

I think the chart needs a bit more explanation... Does that show the maximum damage that an attacker can inflict on a defender? Is the actual damage then determined as a die roll from 0 to that limit? How many hit points does each unit have to begin with?
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Postby Sean OConnor » Sat Apr 09, 2005 7:36 pm

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Ever thought of making a board game out of this?

Postby HarmlessHamster » Sat Jul 02, 2005 10:30 pm

This would make an excellent board game! What do you think?
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Postby Tiamat » Tue Jul 05, 2005 7:21 pm

I did make a board game like this. lots of graph paper taped together on a piece of cardboard about the size of a card-table. Bought little tiny model plans, tanks, etc... from hobby shops. Made up unit distances and damage charts, used dice for attack and damages.
It worked out really well... but was a lot of work for the few times that I could get 3 to 4 people together in one room to actually play it.
If you've got the people to play it often enough. It's a lot of fun.
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Postby Quitch » Tue Jul 05, 2005 7:23 pm

I assume you simply ignored the fog of war?
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Postby Legacy » Wed Jul 06, 2005 12:15 am

That's about all you can do with a pen and paper kinda game like that, I've played and made dozens of them at school over the years...
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Postby Skywalker » Wed Jul 06, 2005 2:44 am

It is possible to have:

A: FoW tiles, so that you can cover over the board when you are starting, only leaving the immediate city terrain visible.

B: Terrain tiles, so that you only have terrain in places where you can see. After that, you go into the unknown, placing terrain by some sort of system, possibly drawing out of a hat.

Another possibility is from Killer Bee software in Empire Enhanced, where you only see the locations of cities in some games, and you choose a city, generating its surrounding territory then, or revealing it. This solves some of the problems of solution B, as you might get a random terrain generator that gave player 1 a fifteen city island, or one that left player 1 to starve inland in the middle of a sea too wide to use paratroopers.
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Postby Legacy » Wed Jul 06, 2005 1:07 pm

Yes, that's possible(Though too complex for a pen and paper kind of war game), but players can still see eachother's moves and innermost secrets.
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Postby Tiamat » Mon Jul 11, 2005 12:52 pm

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Postby Tiamat » Wed Sep 26, 2007 3:44 pm

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Postby Calder » Thu May 22, 2008 8:00 pm

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Postby Tiamat » Thu May 22, 2008 9:07 pm

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