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Posted: Mon Jun 06, 2005 6:24 pm
I haven't bought MoaB but from the posts I've read it does't seem like there is a map designer. I think that would be a potentially cool feature; it could be kind of like the one for Slay.
Posted: Mon Jun 06, 2005 7:22 pm
Yes, a map editor would me very nice.
Posted: Mon Jun 06, 2005 7:26 pm
Definatly, then I can give myself an island with 15 cities on to start with!
Map design would be great fun. I could build specialised maps, like massive naval wars, or maps without any sea at all.
Posted: Tue Jun 07, 2005 1:29 am
I'm currently playing a MoAB game where I was on top for most of the game then one of the two comp palyers was taken out at a high cost of life on my part, and somehow the other enemy caught up to and surpassed me, now I'm fighting on the offensive on 2 fronts and defensive on one island that has been contested since turn 20 or so. i'm at about turn 100 now. Yellow had held that as their stronghold, and no sooner than I had finally conquered yellow, blue pumped battleships, destroyers, subs and planes into the bay and landed troops in fairly large quantities. Every once in awhile a surprise attack on a poorly protected one-city island takes away some of my production and I have given up fighting for some of them as I fight on the other fronts. If I can secure the main battle I may yet win, but it will be a big turnaround. Their battleships just dominate the battle, and I can't make subs and bombers fast enough to cut their supply routes. I wish I could lay mine fields.
If you figure out how this post is even close to being on topic, let me know...
Oh, wait, I remember...
If there was no massive sea, just some great lakes on a map I had designed, I'd be winning a massive air/ground war.
Posted: Wed Sep 14, 2005 8:36 pm
good idea. really good
maybe Sean will include it.....
Posted: Thu Sep 15, 2005 7:27 am
Yes, MoaB needs a big overhaul and that will be one of my next projects.