...or were the AI ships more "human" in the old days?
I recently had Sean send me an old build of CM, and I noticed that my wingmates and enemies did some pretty clever things. My wingmen held back hen we chased down a bigger, badder ship, they didn't Plectron my tail, and my squadron split up to help me chase the Dreadnought out of the area while a few ships lingered to guard the vessel we were escorting. The enemy even had the brains, when faced by the pursuit of four armed ships, to maneuver toward the edge of the field.
I also liked being able to position my ships into a starting formation, and how they responded to the orders to close/open formation.
Otherwise, the current versions have the edge in gameplay, control, and accessibility, but kills seem more rewarding in the old version.
Command a squadron of spaceships
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