Good Halftrack mod

Real time World War II combat simulation
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Knut
Posts: 119
Joined: Tue Nov 13, 2007 9:06 pm

Good Halftrack mod

Post by Knut » Thu Jan 10, 2008 6:06 pm

One of the things I found annoying with using halftracks is that the MG only fires forward, so the entire vehicle has to stop and pivot if it sees a target. Amongst other reasons, this is annoying as it makes them easy targets for guns. Real halftracks have their guns mounted on pintels which allow all-around fire, even on the move. I decided to simulate this by giving my halftracks tiny "turrets" for their MGs These aren't really visible when playing the game, but allow the MGs to be fired in any direction on the go, without the vehicle having to stop and manuever.

It plays very well, and like I said, doesn't affect the appearance of the vehicle. To choose which turret to use, I found the smallest available in the same color as the vehicles.

The other mod I did was for the US halftrack. Instead of a LMG, I gave it a HMG to better replicate the .50 cal used on the M3A1. I lowered the ammo stored to 700 rounds, which is more accurate. I also gave the British a halftrack with the LMG. They used a lot of them. Here are the data for my halftrack mods, hope you find them useful:

Name=M3 Halftrack
FullName=M3A1 Halftrack
Description1=1 HMG
Description2=An armoured half-track
Description3=
Nationality=American

Length=445
Width=210
Height=199

ArmourHullFront=15@90
ArmourHullSide=9@90
ArmourHullRear=9@90
ArmourHullBottom=8
ArmourSuperFront=15@90
ArmourSuperSide=9@90
ArmourSuperRear=9@90
ArmourSuperTop=8
ArmourTurretFront=
ArmourTurretSide=
ArmourTurretRear=
ArmourTurretTop=

MaximumSpeedRoad=50
MaximumSpeedRough=20
TurnOnSpot=no

HasTurret=yes

Crew=WEAPON_NONE, 0, no, 0, 0
Crew=WEAPON_HMG, 0, yes, 700, 0

GraphicsHull=car_halftrack.bmp
GraphicsHullMask=car_halftrack_mask.bmp
GraphicsTurret=tank_tk_turret.bmp
GraphicsTurretMask=tank_tk_turret_mask.bmp
GraphicsTurretPixelsForward=1
GraphicsPicture=picture_halftrack.bmp

Commonness1939Q1=1000
Commonness1939Q2=1000
Commonness1939Q3=1000
Commonness1939Q4=1000
Commonness1940Q1=1000
Commonness1940Q2=1000
Commonness1940Q3=1000
Commonness1940Q4=1000
Commonness1941Q1=1000
Commonness1941Q2=1000
Commonness1941Q3=1000
Commonness1941Q4=1000
Commonness1942Q1=1000
Commonness1942Q2=1000
Commonness1942Q3=1000
Commonness1942Q4=1000
Commonness1943Q1=1000
Commonness1943Q2=1000
Commonness1943Q3=1000
Commonness1943Q4=1000
Commonness1944Q1=1000
Commonness1944Q2=1000
Commonness1944Q3=1000
Commonness1944Q4=1000
Commonness1945Q1=1000
Commonness1945Q2=1000

----------------------------------------------------

Name=SdKfz 251
FullName=SdKfz 251
Description1=1 LMG
Description2=An armoured half-track
Description3=
Nationality=German

Length=445
Width=210
Height=199

ArmourHullFront=15@90
ArmourHullSide=9@90
ArmourHullRear=9@90
ArmourHullBottom=8
ArmourSuperFront=15@90
ArmourSuperSide=9@90
ArmourSuperRear=9@90
ArmourSuperTop=8
ArmourTurretFront=
ArmourTurretSide=
ArmourTurretRear=
ArmourTurretTop=

MaximumSpeedRoad=50
MaximumSpeedRough=20
TurnOnSpot=no

HasTurret=yes

Crew=WEAPON_NONE, 0, no, 0, 0
Crew=WEAPON_LMG, 0, yes, 2000, 0

GraphicsHull=car_sdkfz251.bmp
GraphicsHullMask=car_sdkfz251_mask.bmp
GraphicsTurret=tank_hago_turret.bmp
GraphicsTurretMask=tank_hago_turret_mask.bmp
GraphicsTurretPixelsForward=1
GraphicsPicture=picture_sdkfz251.bmp

Commonness1939Q1=300
Commonness1939Q2=300
Commonness1939Q3=300
Commonness1939Q4=300
Commonness1940Q1=300
Commonness1940Q2=300
Commonness1940Q3=300
Commonness1940Q4=300
Commonness1941Q1=300
Commonness1941Q2=300
Commonness1941Q3=300
Commonness1941Q4=300
Commonness1942Q1=300
Commonness1942Q2=300
Commonness1942Q3=300
Commonness1942Q4=300
Commonness1943Q1=300
Commonness1943Q2=300
Commonness1943Q3=300
Commonness1943Q4=300
Commonness1944Q1=300
Commonness1944Q2=300
Commonness1944Q3=300
Commonness1944Q4=300
Commonness1945Q1=300
Commonness1945Q2=300
Last edited by Knut on Fri Feb 01, 2008 5:50 pm, edited 1 time in total.

Andy Brown
Posts: 262
Joined: Wed Dec 08, 2004 9:30 am
Location: Christchurch, New Zealand

Post by Andy Brown » Thu Jan 10, 2008 9:06 pm

Excellent! I look forward to trying these out.

Andy (NZ)

T2K
Posts: 29
Joined: Mon Nov 19, 2007 11:46 am
Location: American in Singapore

Post by T2K » Fri Jan 18, 2008 7:53 am

These are cool mods.

However, in reality, the pintle mounts only allowed engagement in the frontal arc of fire. Neither the M2 .50 or the MG34/42 7.92mm machine guns on US or German halftracks could fire to the rear arc. The gunner would have to have been on the vehicles hood!

Thus, the "factory" armament for each had one (German) or two (US) other machineguns mounted on the sides or rear. These were not seen as often in action though.

Knut
Posts: 119
Joined: Tue Nov 13, 2007 9:06 pm

Post by Knut » Fri Jan 18, 2008 5:23 pm

The US halftrack came in two main versions, the M3, and the M3A1. The M3 had the .50 cal mounted on a pintel towards the front of the passenger compartment. It could be fired in any direction, which was essential due to the fact that one of the main reasons for it being carried was for AA defense.

M3 .50 mounting:
Image


The other main version was the M3A1. It was found in use that the .50 gunner needed better protection against small arms fire when using the gun, so an armored "pulpit" was mounted in the front right hand corner of the compartment. The .50 was mounted on a circular rail inside this compartment and could be slid around it to face and fire in any direction, against ground or air targets.

M3A1 .50 mounting (click for larger view):
Image


You're right that the 251's mg could only fire to the front 180 degrees without being dismounted. However, when a squad was on board it was supposed to mount the rear gun, or also when used in the fire support role. I still think that this is the best in game compromise, primarily since it removes the terrible and innaccurate predilection of the vehicle to stop and manuever to fire at any targets, which is completely innaccurate, while the ability of the vehicle to fire in a 360 arc was only uncommon.
Here's a pic of the 251 showing both mg mountings:


Image

T2K
Posts: 29
Joined: Mon Nov 19, 2007 11:46 am
Location: American in Singapore

Post by T2K » Sun Jan 20, 2008 12:53 pm

Points taken and more or less agreed.

StateRoute170
Posts: 57
Joined: Wed Feb 06, 2008 12:54 am

Post by StateRoute170 » Thu Feb 07, 2008 12:09 am

is there a quad 50. cal m3 halftrck in the game,because those have 360 range...

Knut
Posts: 119
Joined: Tue Nov 13, 2007 9:06 pm

Post by Knut » Thu Feb 07, 2008 3:00 am

StateRoute170 wrote:is there a quad 50. cal m3 halftrck in the game,because those have 360 range...


Not with the game, but I did make a mod for it so you can add it yourself. It's a few threads down called "New halftrack mod - M16"

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