banzai

Real time World War II combat simulation
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sid6.7
Posts: 364
Joined: Sat Sep 04, 2004 5:07 am
Location: WEST USA
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banzai

Post by sid6.7 » Wed Apr 11, 2007 6:27 pm

how about a banzai command that forces a unit to charge something
regardless of losses? maybe restrict to a one time use so its
not over used...
if you run..you'll only die tired

StateRoute170
Posts: 57
Joined: Wed Feb 06, 2008 12:54 am

Post by StateRoute170 » Thu Feb 21, 2008 8:35 pm

I know this forum is old,but i just happened to look and i say thats a great idea.

hardfighter
Posts: 11
Joined: Sun Mar 30, 2008 11:56 pm

Post by hardfighter » Fri Jul 18, 2008 11:05 pm

good idea. it couldnt be equipped with big weapons cause that would be unfair. :D they wouldnt be cheap thought.

T2K
Posts: 29
Joined: Mon Nov 19, 2007 11:46 am
Location: American in Singapore

Post by T2K » Sun Jul 20, 2008 2:44 pm

I think on the list of needed / desirable Firefight changes, it's pretty low.
Number one being, as I've said many times before, some type of representation of the ability of infantry to destroy unsupported tanks at close range.

However, having said that, it should only apply to the Japanese from a historical accuracy perspective. And if you've noticed in the game how fast standing / walking / running guys get shot (as opposed to prone), I think the results would ne historically accurate too.

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