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Sean O'Connor's Games • View topic - Rates of fire for guns

Rates of fire for guns

Real time World War II combat simulation

Postby T2K » Fri May 23, 2008 6:40 am

Last edited by T2K on Fri May 23, 2008 6:45 am, edited 1 time in total.
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Postby T2K » Fri May 23, 2008 6:41 am

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Postby Andy » Fri May 23, 2008 10:30 am

perhaps only running away if the guns are pointing towards you (firing arc) for raw troops, if its shooting close range at you for regular and about to run you over for elite...
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Last edited by Andy on Sat Feb 05, 2011 1:53 am, edited 1 time in total.
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Postby Knut » Fri May 23, 2008 5:06 pm

I suppose that for 'placed' type weapons, it could be set for them to go off if the soldier's 'halo' touched the tank's 'halo', much the same way as an infantryman will disable a gun (by 'grenade') if he gets close enough, whether or not he actually throws one. Though the percentage chance of it working should vary a bit by type of weapon, and not necessarily be automatic the way a gun can be disabled. The thrown version would use the same code as for a regular grenade, except for a shorter range, and again the motivation code would need to be altered for those troops so equipped.

Agree that any army could use a molotov cocktail, but only some had them commonly. For example, I'm not aware of the US army in France ever using or issuing such a weapon (except perhaps expediently), while the Russians officially produced and issued them by the thousands in '41-'42. A variant of this might be the phosphorous grenades used by some armies - such as the British No.76 grenade.
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Postby JeanBoule » Sat May 24, 2008 1:17 pm

Discussion seems to have gone way off topic but valuable opinions still.

One I have been annoyed by recently - some how I got in the situation of 3 sections with no casualties yet, in a U around one only enemy gun (75mm if IRC). What happened?

They all cowered while the gun slowly traversed, whacking them off one by one! They hardly fired a shot!

Sorry this will not do. If this really happened, The gun might get one shot off before the crew was shot down by the 30 rifles and 3 LMGs available, or the gunners would quickly surrender. In my opinion of course.
Voila du boudin!
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Postby Knut » Sat May 24, 2008 5:10 pm

Similarly, I just had a case where I had 50+ Marines surrounding a Japanese tank that was "sitting" on its flag, refusing to move. They were even in woods, so you can't tell me there's no way that that many soldiers couldn't find a way to handicap/set ablase/disable a light tank at that range!
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Postby Perturabo » Wed Jun 02, 2010 12:05 am

...
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Postby Andy Brown » Wed Jun 02, 2010 9:39 am

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Postby JeanBoule » Tue Jun 15, 2010 5:05 am

Voila du boudin!
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