Idea for new terrain

Real time World War II combat simulation
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The Arbiter
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Idea for new terrain

Post by The Arbiter » Mon Sep 22, 2008 5:25 am

Railroads-they would function like canals(troops walk slow while cross as well as vehicles.)

Bridges and huge river crossing-troops can't walk through the deep water,and I'd say the river is a 10th or a 20th of the map wide in the center.

Urban-Just make an extremely large village.

The Arbiter
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Post by The Arbiter » Tue Sep 23, 2008 2:31 am

Trenches-Nothing Fancy,just use a trench graghic.Infantry would use the stand graphic.It would show the map 4-5 ft deep.

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Post by The Arbiter » Tue Sep 23, 2008 2:37 am

Beach-Half is regualr green,1 quarter Beach,1 quarter water.

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Legacy
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Post by Legacy » Tue Sep 23, 2008 7:31 pm

One thing I could see, and this is about the only use for "beach," that would be historically accurate, is amphibious landings. You start out having landed, with your units placeable on the very edge of the surf, the water being impassable, and the terrain is flat, leading up to a rocky rise, where the enemy is(with guns, possibly pillbox-type vehicles, etc.) and have to break through and get up to the grassy high ground. It could be used for D-Day with the Americans, Canadians, and British, as well as in American versus Japanese missions.
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Andy
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Post by Andy » Tue Sep 23, 2008 10:25 pm

using the current game AI, you would be hard pushed to win that one
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Post by The Arbiter » Tue Sep 23, 2008 11:09 pm

Churches-A church building graphic.Maybe use a standard wall for the outline of a grave yard,and use some gravestone graphics.

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Legacy
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Post by Legacy » Wed Sep 24, 2008 3:27 am

Have it set up so there is no retreat on beach landing missions. Since you can't run back into the ocean and all. Maybe the attacker should get a large artillery bonus, since ships would be supporting the landing.
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Post by Whereisdabud » Wed Sep 24, 2008 4:24 am

and the attacker would also need a butt load of infantry. Maybe set up some HMG Germans in the bunkers as well.

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Post by Legacy » Wed Sep 24, 2008 2:21 pm

Flame thrower tanks would be useful, perhaps?
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Post by Andy » Wed Sep 24, 2008 2:27 pm

tanks that didnt freeze would be useful...
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Post by Legacy » Wed Sep 24, 2008 3:21 pm

I imagine mortars would be useful, too.
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Post by Knut » Wed Sep 24, 2008 9:41 pm

While at first look it sounds fun, I don't really see how any kind of "realistic" simulation of this could be modeled. Most, if not all, beach landings I'm aware of were well supported by heavy aerial bombing and strafing, and shipboard bombardment throughout the landing phase. Maybe Dieppe?

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Post by The Arbiter » Wed Sep 24, 2008 11:52 pm

There's only one problem with beach maps-since the player can only defend the bottom of maps, the map would have to be flipped.

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Post by Legacy » Thu Sep 25, 2008 6:09 am

The Arbiter wrote:There's only one problem with beach maps-since the player can only defend the bottom of maps, the map would have to be flipped.


I was thinking it'd be fun if the whole player always on the bottom thing were changed. In Critical Mass, it sort of randomly rotates missions, it'd be neat if this did the same.
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Post by The Arbiter » Thu Sep 25, 2008 9:24 pm

What I can't get is why Critical mass has some what more options that Firefight.In critical mass you get a mission editor, ship maker, as well as the randomness of missions.Not to mention you can be awarded medals......

Sean could also add the option to choose which direction you start in firefight, like N, S, E, W etc

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