Feature Requests

Defeat your enemies and conquer the world
speccyteccy
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Feature Requests

Post by speccyteccy » Fri Sep 24, 2004 2:45 pm

MOB is a hard game to think of any improvements, however, how about:

An option to the maximum number of a particular unit that can exist at any one time (including those in production).

Similar option for limiting max. no. of units that can be built during the course of a game. I.e., if you were limited to 1 battleship, and it was destroyed, then tough, you can't have any more.

Finally, an optional technology tree - i.e. you can't build a battleship until you've built a destroyer and a sub.

highlandsun
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Post by highlandsun » Tue Sep 28, 2004 9:02 pm

Interesting ideas...


Me, my only nit is that the colors of the pieces on the map don't match the colors of the bars on the "Rankings" window. E.g., there's a purple army and a pink ranking column. It's a little disorienting.

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Goblinarcher
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Post by Goblinarcher » Tue Sep 28, 2004 10:27 pm

i think an option to remove the white boxes on the units would be nice, also a way to form alliances would add more dept to the game

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Fighter_Ace
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Post by Fighter_Ace » Wed Sep 29, 2004 1:13 am

Goblinarcher wrote:i think an option to remove the white boxes on the units would be nice, also a way to form alliances would add more dept to the game


I agree totaly :!:
My thanks and best regards to all my former submitters.

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Sean OConnor
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Post by Sean OConnor » Wed Sep 29, 2004 6:37 am

The graphics on Mother Of All Battles definitely needs an overhaul. I'll probably get my graphics wizard in to take a look after I've finished the new version of Critical Mass - but he doesn't come cheap these days :(

jcastro
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Post by jcastro » Sat Oct 02, 2004 4:28 pm

I always love options in games. Thus, if Sean is to improve portions of any of his games, I think many should be made optional so that the user can either play the classic version, a more advanced version, a custom version, or somewhere in-between. That way, Sean can provide variety to entice a larger audience. Some people may be thinking that just the classic version of the games may cost a bit (as I've read). Perhaps making the game more customizable with options to pick from (like I have mentioned before) would be a good idea, but that would take a lot of work. If Sean is to make these improvements, perhaps the prices should stay the same for now. I am unsure about that. Have a good day!

, jcastro

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the-isz
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Post by the-isz » Wed Oct 06, 2004 11:35 pm

Sean O'Connor wrote:The graphics on Mother Of All Battles definitely needs an overhaul. I'll probably get my graphics wizard in to take a look after I've finished the new version of Critical Mass - but he doesn't come cheap these days :(


Have Photoshop, will travel. And if it's not a monumental job, I'll donate my time for the good of MOAB.
Don't be so humble. You're not that great.

JangoFett
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Post by JangoFett » Fri Oct 15, 2004 3:51 pm

I agree with alliances. I was actually going to mention that to you before I saw this post. But of course you have to make so it can be Multiplayer Alliances too, not just the computer. And that the person how you have an alliance with, can enter your towns, transports, and stuff like that. But also another Idea.. How about making it somewhat like Conquest. You can own a continent and have to fight the others. Like having an Alliance and owning a Contintent, Switzerland and Russia can team together and fight germany. That type of stuff.
Well how about it?

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Fighter_Ace
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alliance

Post by Fighter_Ace » Sat Oct 16, 2004 4:00 pm

I really agree on alliances with MOAB. I think that would be a great idea! And I also think that a player should be able to give some of his "units" to the other player, in case he is being eliminated. I think you should be able to do that since you don't use money. Otherwise if you used money to buy units, you could give money. But you don't. I also would LOVE a multiplayer version. That would make it so much more interesting. And an update on graphics would be great, too.
My thanks and best regards to all my former submitters.

highlandsun
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Post by highlandsun » Tue Oct 19, 2004 11:03 am

It's already multiplayer, but it would be nice if it was networked instead of having to take turns at the same console...

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Sean OConnor
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Post by Sean OConnor » Fri Nov 26, 2004 9:14 am

I'd love to make it networkable but it's difficult to find a couple of spare months to work on that.

Quitch
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Post by Quitch » Fri Dec 17, 2004 11:20 pm

Coming in late, but teams is the one feature (besides network play) that MoB is crying out for. Of course, unless you simply tell the AI "Ignore team mates", then the AI updating would be a pain.

rich12545
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Post by rich12545 » Sun Jan 23, 2005 7:21 pm

The number one thing I'd like to see is a slowdown feature. The game simply moves way too fast.

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Sean OConnor
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Post by Sean OConnor » Thu Feb 03, 2005 8:09 am

rich12545 wrote:The number one thing I'd like to see is a slowdown feature. The game simply moves way too fast.


OK, I've added that to the "to do" list.

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Goblinarcher
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Post by Goblinarcher » Thu Feb 03, 2005 1:48 pm

is there anyware we can see the "to do" lists for your games?

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