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Sean O'Connor's Games • View topic - a port to Mac OS / iPhone? (UPDATE: It's availabe now!)

a port to Mac OS / iPhone? (UPDATE: It's availabe now!)

Conquer the island

Postby x0ne » Fri Feb 27, 2009 10:54 am

woohoo! buying it now! Time to switch off the xbox and kill my phone battery! Cheers Sean! :)
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Postby greg staten » Fri Feb 27, 2009 3:13 pm

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Configuring iPhone Slay?

Postby greg staten » Fri Feb 27, 2009 3:28 pm

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Postby Sean OConnor » Fri Feb 27, 2009 3:46 pm

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Postby Korivak » Fri Feb 27, 2009 7:45 pm

A few thoughts from someone that is both an old fan of the Windows version and an iPod touch user.

The dotted red line that shows possible moves is a great addition, and I'll miss that in the Windows version.

Anti-aliasing should be a priority for an update. The huts and men have a decent minimalist style to them, but the hex grid could definitely use a bit more attention. The white outline for a selected territory looks good, but the thin black lines are very jaggy looking. The iPhone/iPod touch has a very high res screen; use a few more pixels and make the most common type of line look good.

The textures on the hexes are very nice, and let you take in more at a glance, but the crosshatched dark green looks a bit out of place with the others. I'm not so fond of the water texture either.

I think that the Info and Help buttons would be better placed on the main screen, possibly to either side of the "Slay" title, rather than on the game screen. New players might want to see the help screen in-game, but the rules are not difficult to learn or remember. Anyone that knows the rules doesn't need access to either button in game, and that would make the interface cleaner.

The black background top bar would probably look better than the grey one, and I'm not sure if you even need it at all. That would give you a bit more room for the map.

Tapping the minimap to jump around the map would be handy.

Further down the road, the ability to turn the phone on its side and play in landscape would be nice.

So far, I'm quite pleased with this version of Slay. It's the same game that I fell in love with long ago, on the platform that I love now.

Oh, and posting a little release post over on the will get you plenty of attention and feedback.
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Postby x0ne » Sun Mar 01, 2009 9:39 am

Plays really nice! A joy to be playing it again. One thing I do miss is the Large island / Small Island menu from my old palm version. It was great for playing on the move if you only want a short game.

I'll 2nd the request for anti-aliasing, the black edges are a little grating. I'd also love to see a subtle animation o the water background.

Buttons, info and help aren't really needed on the game screen, the game does a very good job of talking you through the basics when you first play.

I also don't think the map is needed, another hex game (Strategery) on iphone has a very nice method of showing you the entire map using the two finger pinch gesture, swipe your fingers together to zoom in, swipe them apart to zoom out to full map view, its easy, quick, makes good use of the multi-touch iphone's interface. Strategery isn't a patch on Slay for gameplay but its very well presented and professional.
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Postby Sean OConnor » Sun Mar 01, 2009 10:42 am

The reason that the hexagons look a little anti-aliased is that the screen is actually zoomed in by 30%. I used the same size graphics from the Windows version but I found it was a bit tricky to tap on the hexagon you wanted each time. Maybe that's just me though!

I've figured out how to do the pinch zoom and that's working in Conquest now so as soon as that's out I'll come back and do an update to Slay to allow you to zoom in and out too. It'll be really easy to do as all the code to draw the game at any zoom position is there already.

One idea I thought of was when you click End Turn the game automatically zooms out so you can see as much as possible and then zooms back in to your last setting when it's your turn again. It might look cool or it might give you a headache. I'm not sure.
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Postby greg staten » Sun Mar 01, 2009 8:48 pm

Regarding the size of the hexagons, I actually think they are still too small. One big frustration I've been having is that I either grab the wrong guy or drop him in the wrong place. I'd love to be able to zoom the map in further to eliminate this.

BTW, I think I found a bug and have a recipe to recreate it. Due to the previously mentioned frustration, I abandoned a map (surrendered) and started it over. Within three moves hitting End Game with a player that could still be moved caused the game to surrender instead of ending the turn. I was dropped back to the map list and had to start the game again. Unfortunately, once it happens it will keep on happening until you exit the app and re-launch it. Very frustrating!

I'm really enjoying Slay on the iPhone, but would definitely enjoy it more if it was easier to select the right man and properly place them!

-greg
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Woot!

Postby ggascoigne » Sun Mar 01, 2009 9:09 pm

Thank you so much for porting this to the iPhone, I've been really looking forward to it and now it's here I'm one happy camper :)

I do tend to echo the size of hex issue, generally I get it right, but there are times where it's a bit awkward and a working zoom would probably fix that problem for me. Though doing a working zoom that anti-aliases all of the lines nicely would be rather nice too :)

I'll second the request for small as well as large maps, I used to really like the quick maps on the palm, they made for really neat puzzles.

Other than that, I've not really had any issues, the game plays really nicely.

Thank you so much.

Guy
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Postby d-man » Mon Mar 02, 2009 4:29 am

The itouch version has a bug for me: I cannot move the highest piece, the barons. They are immovable, and so the game is unplayable.
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Postby d-man » Mon Mar 02, 2009 4:32 am

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Postby x0ne » Mon Mar 02, 2009 9:22 am

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Postby funambulist » Mon Mar 02, 2009 1:00 pm

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Thanks for bringing this to iPhone!

Postby CocoPuFFz » Mon Mar 02, 2009 5:06 pm

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More feedback

Postby IainD » Mon Mar 02, 2009 5:37 pm

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