Custom Fleet

Command a squadron of spaceships
Sketchy
Posts: 73
Joined: Thu Nov 06, 2008 4:39 pm

Custom Fleet

Post by Sketchy » Mon Feb 02, 2009 8:12 pm

Here's my custom fleet of fighters...
DOWNLOAD: http://cid-b1e7ee094271bbda.skydrive.li ... 0Fleet.zip

Image

The Broadsword costs 442 credits, and is pretty much invulnerable. I just topped 250 missions and 750 kills flying it.

C&C appreciated - which is your favourite? :)


Predator Series (Lurker, Stalker, Prowler, Predator): highly agile stealth fighters.

Sword Series (Cutlass, Scimitar, Sabre, Broadsword): very heavily armed fighters (may be considered cheating).

Polaris I: my oldest and favourite design - very high thrust, durability, and stealth (but criticised by some for its lack of agility).

Polaris II: wingman version with more scanners and different missiles.

Shooting Star: based on the Polaris, but with much improved agility and new styling.

Warthog: another old design, extremely durable.

Rover: scout ship to be used by your wingmen - will never be destroyed, run out of ammo, or steal your kills.

Hunter: based on the Rover, but suitable for attack missions rather than scouting.

Hustler: expensive multi-role ship, with extremely high speed and firepower.

Lightning
: much cheaper version of the Hustler.

Brawler
: a good all-rounder that doesn't excel in any one area.
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Bardash Blackridge
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Post by Bardash Blackridge » Wed Feb 04, 2009 7:31 pm

These designs are absolutely beautiful!

I think my favorite design is the Broadsword.

I can tell you definitely have a different flying style than I as many of the ships have a higher thrust than turning rate. I found that this ability is quite useful for dodging oriks.
We live on a placid island of ignorance in the midst of black seas of infinity, and it was not meant that we should voyage far. ---H. P. Lovecraft

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Legacy
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Post by Legacy » Mon Feb 09, 2009 5:41 pm

Those are some pretty ships!
"Every man is my superior in that I may learn from him."

Don't take life too seriously, you won't make it out alive!

the space predator
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Location: Montr?al

Post by the space predator » Sat Mar 21, 2009 4:58 pm

I start to be good whit the sabre. I love to shoot six missile in a round

Fanatic Nobb
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Post by Fanatic Nobb » Mon Mar 30, 2009 5:04 pm

Your fleet looks great. (bette then my effort at a custom fleet!)...

One question though... At 442 credits, do yo get to you the Broadsword often? (at least when yo were starting off)... I made a handfull of ships, the most expensive costing 171 credits, but it does not appear in the selection window very often? :cry:

the space predator
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Post by the space predator » Tue Mar 31, 2009 1:37 am

After 30 mission, I have buy a 180 credit ship, but a 420 credit, I don't think that it is possible.

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Fusion_power
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Post by Fusion_power » Tue Mar 31, 2009 5:30 am

The average is about a gain of 5 credits per mission so if you start with 350 and play 30 missions, you would have a bit over 600 credits which would allow you to buy ships that cost up to 200 credits. Note that you would get 3 promotions along the way and should be very close to an admiral at the 30th mission.

DarJones

the space predator
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Post by the space predator » Wed Apr 01, 2009 5:02 pm

If it a gain of 5, it will be 500 credit after 30 mission. But you need to be very good to make a 100% mission sucessful.

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Fusion_power
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Post by Fusion_power » Thu Apr 02, 2009 4:07 am

You missed the bonus for promotions. as noted, 3 promotions. That puts you a bit over 600.

Fusion

Sketchy
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Post by Sketchy » Thu Apr 02, 2009 9:15 pm

Fanatic Nobb wrote:do yo get to you the Broadsword often? (at least when yo were starting off)... I made a handfull of ships, the most expensive costing 171 credits, but it does not appear in the selection window very often? :cry:


The most expensive ships you can afford at the start of a game cost 116 credits (1/3 of 350 credits, which is what you start the game with).

Generally speaking, I only die on fairly early missions (around mission 10-20, I think). Once you can afford custom ships costing 150+, you become pretty much invulnerable and the game actually starts to get a bit tedious if anything.
My best game was 1083 kills from 285 missions, and I only died after getting bored and switching to a really cheap ship (the usual reason I die on later missions).

I've now started going for the highest GoldCross% I can get, which I find a lot more entertaining than just trying to live forever. It basically means having to fly really cheap, attack-oriented ships with few wingmen (rather than the best ships I can afford).
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the space predator
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Post by the space predator » Thu Apr 02, 2009 9:27 pm

You where better than me, I never go upper then 127mission, but I have a great kill ratio. (517 Kill during these 127 mission)

Sketchy
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Post by Sketchy » Fri Apr 03, 2009 11:38 am

Because I was flying really expensive ships for most of those missions, I hardly got any gold crosses though (maybe 15, I think) so you'd almost certainly go higher on the roll of honour.
You'd probably have to kill about 5 warriors to get a gold cross in a ship costing 450 credits :(

I never fly ships costing more than about 125 credits any more - just makes it a bit more fun.
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the space predator
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Post by the space predator » Fri Apr 03, 2009 4:55 pm

whit 116 credit ship, 3 kill and i've got a gold cross

Sketchy
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Post by Sketchy » Fri Apr 03, 2009 7:17 pm

Yes, much easier that way :)
I'm flying my Warthog design again (116pts) - currently 9 Gold Crosses from 16 missions (56%) 8)
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the space predator
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Post by the space predator » Fri Apr 03, 2009 11:37 pm

I preder polaris to warthog. Recently I have made an fourth version.

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