Enemy Artillery

Real time World War II combat simulation
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JeanBoule
Posts: 117
Joined: Mon May 14, 2007 9:10 am
Location: L'Australie

Enemy Artillery

Post by JeanBoule » Thu Apr 30, 2009 7:17 am

I have just realized, after a couple of years play now . . . . . .

I cannot remember the enemy ever using smoke.

Has anyone ever seen it happen?
Voila du boudin!

the space predator
Posts: 442
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Location: Montr?al

Post by the space predator » Thu Apr 30, 2009 8:10 pm

Not me. I use this a lot of time but the AI don't.

TheKangaroo
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Location: Hamburg, Germany

Post by TheKangaroo » Mon May 04, 2009 8:14 pm

I haven't ever seen it either. Maybe Sean decided to skip all the AI programming necessary to make it use smoke screens in a reasonable manner, I think it isn't too simple.

the space predator
Posts: 442
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Location: Montr?al

Post by the space predator » Mon May 04, 2009 11:33 pm

smoke use is very complicated, computer have to calculate wind distance, troop movement... The AI just don't see any utillity to use smoke. Or like Kangaroo said, Sean just program it like that.

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Sean OConnor
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Post by Sean OConnor » Tue Apr 20, 2010 1:11 pm

Yes, I never got round to figuring out how the AI could use it intelligently!

Perturabo
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Location: Poland

Post by Perturabo » Tue Jun 01, 2010 7:17 pm

In offence, it could simply call it on most intense source of fire, with a 10m shift towards the nearest friendly unit.
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