HELP I WANT TO SAVE MY GAMES!!

Command a squadron of spaceships
jmack
Posts: 7
Joined: Thu May 14, 2009 1:48 am

Post by jmack » Thu May 28, 2009 7:27 am

Fusion_power wrote:When I was beta testing CM a few years ago, I worked out every possible way to 'save' a game and emailed Sean several times about allowing game saves vs the more realistic 'when you are dead, you stay dead' way it works now. The end result is the game you play. It does have a very simple way to save a game and to resurrect the commander if he dies. It is entirely manual, you have to save the files yourself and you have to make changes in the registry. I am used to the game and prefer to play without the artificial 'save' though I do use it at times when I am trying out a new ship or a new mission. That is almost always so I can play in the mission 10 to 30 range because those missions are the most deadly on average. My favorite commander is above mission 800 and still flying. He has never died.

DarJones


so fusion_power what is the trick? what do you have to do to save a commander?

the space predator
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Location: Montr?al

Post by the space predator » Fri May 29, 2009 5:06 pm

Do you really think that we will give you the solution? :wink:

jmack
Posts: 7
Joined: Thu May 14, 2009 1:48 am

Post by jmack » Sat May 30, 2009 6:46 am

dam you!!!! hehe i just wana have a good time!!

TheKangaroo
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Location: Hamburg, Germany

Post by TheKangaroo » Sat May 30, 2009 11:06 am

Do you really think that we will give you the solution?

That'd be pretty mean if you really knew it.

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Fusion_power
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Post by Fusion_power » Sat May 30, 2009 1:11 pm

You have more than enough information to figure out the solution on your own. If you are incapable of figuring it out, then you don't need to know. As you say, you "just want to have fun".

DarJones

the space predator
Posts: 442
Joined: Fri Feb 06, 2009 11:09 pm
Location: Montr?al

Post by the space predator » Sat May 30, 2009 11:07 pm

longest game= better ship = more fun
:lol:

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