Fractual Hills...

Real time World War II combat simulation
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The Arbiter
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Fractual Hills...

Post by The Arbiter » Wed Jul 22, 2009 3:16 am

I'm having mixed feelings about the fractual hills.Sometimes they seem fine and sometimes they seem odd.At times the hills seem too rough, though they do seem more natural looking.I think the fractual hills are an improvement, but more soother hills should be added plus if I upgrade I will lose my most favorite maps.Just my $.02

The Arbiter
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Post by The Arbiter » Fri Jul 24, 2009 12:44 am

So no one has any thoughts on the fractual hills?I'm curious to see what other firefight players think.

Andy Brown
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Post by Andy Brown » Fri Jul 24, 2009 11:30 am

My thoughts are included in the thread "What does "Fractal" mean?" further down the index page.

However, my biggest complaint is that, in producing ver 4.1 with the fractal hills, Sean has apparently turned off the ability to properly site long-range weapons in defensive battles by disabling the "F" key during setup.


Andy Brown

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Post by Legacy » Fri Jul 24, 2009 7:08 pm

I more or less like them. 80% sold on them, give or take. They could use a little smoothing in some places.
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the space predator
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Post by the space predator » Sat Jul 25, 2009 5:43 pm

I agree
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Post by Tomahawk » Mon Jul 27, 2009 3:50 pm

I'm having a hard time seeing the elevation changes in the large window. The hills do look more "organic" now, though.

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Post by Knut » Tue Aug 18, 2009 4:37 pm

My main problem with the new hills is that the shabdowing doesn't seem to accurately indicate the actual topography of the hills very well. It is also *very* difficult to achieve good fields of fire for you troops in setup. Losing the 'F' button at setup is very unfortunate, and negatively impacts the realism of the game, since troops in the defense *always* check their fields of fire when preparing defensive positions.

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