iPad version of Slay?

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slicker
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iPad version of Slay?

Post by slicker » Sat Jan 30, 2010 11:29 pm

An iPad version would be great :-)

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Sean OConnor
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Post by Sean OConnor » Sat Feb 20, 2010 9:38 am

Yes, I'll be looking into that! Shouldn't be too hard.

Greg G
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Post by Greg G » Sat Apr 10, 2010 5:20 am

Nice!!! I was hoping for a Blackberry Storm version but since I bought the iPad I think my Storm is a phone again :).

Anyway, I've played the iPhone lite version with pixel doubling and it is fun (brings back memories!) but the doubling effect really is pretty lame. I would buy the iPad version for sure!

kaycedelson46
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Post by kaycedelson46 » Tue Apr 13, 2010 4:07 am

Hoping to have it on all smartphones and pdas.
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Sean OConnor
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Post by Sean OConnor » Mon May 24, 2010 10:13 am

I've got an iPad version up and running now on the simulator. I'd like to actually see it running on a real iPad before releasing it though, and we don't get them here in the UK until the 28th May. So it should go live soon after that...

smgoller
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Post by smgoller » Sat May 29, 2010 11:23 pm

I would defintely love to see this on ipad. Proud owner of the windows mobile and PC versions (though I haven't played them in a while) but so glad to see you made the jump to include iphone/ipad. Now all you need is an android version! :) :)

reidme
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Post by reidme » Fri Jun 04, 2010 6:52 pm

Any progress on this front? If you'd like me to test anything on my iPad I'd be happy to (I'd still buy the final version of course.) As you can see, I'm chomping at the bit!

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Sean OConnor
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Post by Sean OConnor » Sat Jun 05, 2010 10:30 am

I think I'm going to give up on actually testing it on a real device as my iPad still hasn't been despatched and it sounds like there are no iPads for sale in the UK at the moment. I'll have a final look on the simulator on Monday and then submit it. It'd be great if other people could beta test it for me but it's really hard to do that with iPhones and iPads due to all the copy protection stuff Apple build in to an app. You'd need to configure your device as a development device and then give me the device ID which I'd need to add to my provisioning profile.

reidme
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Post by reidme » Sat Jun 05, 2010 4:54 pm

I didn't realize it was that complicated, but let me know when it hits the app store and I'll buy it immediately, test it thoroughly, and report the results to you right away.

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Sean OConnor
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Post by Sean OConnor » Sun Jun 06, 2010 8:11 am

Well, I finally got an iPad! My local Apple Store didn't have any in stock and there was still no sign of mine being despatched in the post, but a friend spotted some left in PC World so I rushed down and snapped one up. I tested Slay this morning and everything seems to work OK so I'll get the new version sent off asap. Maybe I should have taken a risk and sent it off days ago! The mini map, buy window and tutorial images are just scaled up smaller ones so they look a bit pixellated but the playing area looks lovely and crisp. I'll leave those for now and update them in a future release.

It's a "universal" app so this new version will work on an iPhone or an iPad so iPhone users will also get all the new features/bug fixes too.

reidme
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Post by reidme » Sun Jun 06, 2010 2:00 pm

That's great! The iPad is the most amazing gadget I've ever owned, and having Slay on it will be the icing on the cake!

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Sean OConnor
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Post by Sean OConnor » Sun Jun 06, 2010 7:47 pm

It's sent off now, so just waiting on Apple to approve it. I agree with you reidme, the iPad really is pretty neat. I'm really not a gadgety person but it's nice to hit the on button and be browsing on a decent sized screen two seconds later.

reidme
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Post by reidme » Wed Jun 09, 2010 5:42 pm

How long does Apple usually take to approve apps? I've been checking the app store several times a day. Should I just hold off for a week or so? Sorry if I'm being a pest, but I'm kind of eager.

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Sean OConnor
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Post by Sean OConnor » Thu Jun 10, 2010 9:40 am

These days they take about a week from when you submit the update. Although this is my first iPad version so I don't know if they are doing them quicker (or struggling to keep up).

Also, if there's anything wrong they reject it and I have to make changes and re-submit. For example, when I first submitted Slay my 57x57 icon didn't look like the 512x512 icon so it got rejected to begin with.

When it is available it should show up automatically on your AppStore updates icon (if you've bought a copy already that is).

reidme
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Post by reidme » Thu Jun 10, 2010 8:57 pm

Thanks, I hadn't thought that through. I do have the iPhone version on my iPad (that I got originally for my for my iPod Touch), so I guess the universal binary version will show up as an update when it comes out. Splendid!

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