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Sean O'Connor's Games • View topic - Firing arcs

Firing arcs

Real time World War II combat simulation

Postby Quitch » Wed Oct 19, 2005 12:16 pm

I agree with letting the AI handle the squads, that's the joy, not microing everything. Though I would like the AI to be a little smarter in respects as to when to open fire. I would also like more feedback as to why someone isn't following my orders, or why they're doing whatever it is they're doing. We've got a good start on that, but it could be improved.

I'd also like the AI to be a little smarter in its deployment. If I put a line by a hill edge, I don't want them at the back of the ledge where they can't see over the edge and thus do nothing, I want them at the edge where they have a LOF down the hill! Likewise, I don't want guys who in the woods with no LOF in the direction the arrow is facing (though this isn't so bad as men tend to adjust themselves to get LOF).

The arrow is a mysterious entity sometimes though, especially when trying to fine tune your building deployment :)
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Postby Andy Brown » Thu Oct 20, 2005 1:40 am

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Postby Quitch » Sat Oct 22, 2005 10:14 am

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Postby Big Red One » Sun Mar 04, 2007 4:39 am

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Postby Andy Brown » Sun Mar 04, 2007 10:35 pm

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Postby Andy » Mon Mar 05, 2007 11:55 am

like a banzai charge type thing?

i still think a strict no firing order should be there. MGs are just getting blown to bits before the enemy is far enough forward to get enfilading fire, its a bit rubbish
________
Last edited by Andy on Sat Feb 05, 2011 1:51 am, edited 1 time in total.
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Postby Nomadic » Mon Feb 11, 2008 11:47 pm

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Postby JeanBoule » Tue Feb 12, 2008 2:18 am

Voila du boudin!
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Postby Andy Brown » Tue Feb 12, 2008 10:44 am

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Postby Nomadic » Tue Feb 12, 2008 11:51 pm

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Postby Andy Brown » Wed Feb 13, 2008 12:32 am

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Postby Andy » Fri Feb 15, 2008 2:57 pm

literally 2 or 3 toggle boxes at the side of the screen

...............Fire........Hold
MGs
Mortars
FGs
All

if you get what i mean? and there being a simple unit based override for proximity of enemy and in the case of FGs, likelyhood of hit
________
Last edited by Andy on Sat Feb 05, 2011 1:52 am, edited 1 time in total.
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Postby StateRoute170 » Thu Feb 21, 2008 6:52 pm

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