Suggestions for the next version of Slay
Maybe YASO(Yet Another Setup Option) for the host to select?
The code is already developed for the top left, so make that an option, the centering an option, and the random(presumably as easy as the top left to code) an option. Then the slay players could decide how they liked to play it and use it to spice up multiplayer games a bit. Also, I'd like to see the wait screen(or maybe a popup window) for the client players show the settings the host has selected so there is no mystery.
The code is already developed for the top left, so make that an option, the centering an option, and the random(presumably as easy as the top left to code) an option. Then the slay players could decide how they liked to play it and use it to spice up multiplayer games a bit. Also, I'd like to see the wait screen(or maybe a popup window) for the client players show the settings the host has selected so there is no mystery.
- BoxZone_Author
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It would be difficult to code the AI to choose a good place to put it's hut. This would make it even easier for the human to defeat the AI as it's something else the human can do better than the AI.tarot wrote:I would suggest that:
If a hut is smashed, the land stays without a hut until the player's next turn. On his next turn, the player chooses where to place the hut in the land (i.e. builds it for no cost). If the player does not rebuild the hut, his land cannot accumulate money from turn to turn (i.e. unspent money in a no-hut land is lost when the player ends his turn; this issues an end-turn warning).
It would also muck up my 'lowest Slay scores' table

http://www.btinternet.com/~boxzone/Othe ... nkings.htm
Multiple themes
Wouldn't it be cool if different players could use different themed characters? Or even their chosen color. I think that a game about warring nations would be greatly enhanced by allowing different players to look different.
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A lot of people have there screen resolution high like this now..qwas wrote:OMG THATS BIGGER THAN IVE EVER IMAGINED!!
Here is a screen capture of my desktop and as you can see, Slay looks really small

Click for a pic of my desktop
Agreed.
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Now to spam those 30 messages to get into 3rd place in post count.

I'd like to buy your soul please.
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- cavemaniac1
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Hooo yeah! I've been pleading with Sean for about two years to introduce scaleable Slay - ever since I got my 17" monitor (and it's only 1200x1024 odd, way smaller than your screen). I have to lean in close to the monitor to see the darn board!A lot of people have there screen resolution high like this now..
Here is a screen capture of my desktop and as you can see, Slay looks really small
As a patch, on really bad days, I alter the screen resolution to make the board bigger, but by deviating from the native resolution of my LCD monitor the graphics get blurred. So. Too small to see, or blurred. What a choice! Also, the icons on my desktop get messed up when I fool around with the resolution.
Please, please, please, please, please, please, please, please, please, please, please, please, please, please, please, please, please, please, please, please, please, please, please, please, please, please, please, please, please, please, please, please, please, please, please, please, please, please, please, please, please, please, please, please, please, please, please, please, please, please, please, please, please, please, please, please, please, please, please, please, please, please, please, please, please, please, please, please, please, please, please, please, please, please, please, please, please, please, please, please, please, please Sean, can we have scaleable or selectable graphic size for Slay?
The one thing that we learn from history is that we don't learn from history...
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- BoxZone_Author
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Trees can be a weapon as well. I've protected trees with a tower and spread them into my enemies land.Nogusielkt wrote:I hate trees... how about an option to not have them? I don't know how many times I've been defeated just by trees, but it's too many.
Also an enemy is less likely to attack into trees (as the land is less likely to be tree-free and therefore not worth as much to capture). You can therefore protect a border (sometimes) simply by not cleaning the trees off it.
I just ended up in a 72 day war because of poor tree maintenance, then I turned them on the enemy. I managed to keep a small plain open to keep me in the fight long enough to turn the tide and win.
Last edited by Legacy on Mon Nov 28, 2005 4:30 pm, edited 1 time in total.