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Sean O'Connor's Games • View topic - Enhanced Radio chatter

Enhanced Radio chatter

Command a squadron of spaceships

Enhanced Radio chatter

Postby Steve! » Sun Nov 13, 2005 7:59 pm

I like the radio chatter added in version 4. I think it would be good if the radio chatter was enhanced. Enemy wing leaders could fire off a taunt at you on first contact and command could radio to tell you when an objective was acomplished. Crippled ships could radio distress signals, hospitals could pleed for mercy and starbases could radio all ships on first enemy contact to tell them to defend the starbase.

For example on mission start:

Command: All wings defend the starbase.


Starbase: We have sighted multiple enemy wings on approach. All ships to defensive positions!

Enemy Wing leader: Prepare to die Steve!
Alpha 2: Im Hit
Alpha 2: Shields down, systems critical. Im ejecting.
Starbase: Taking damage, please assist.
Steve!: Hit enemy warrior
Steve!: Destroyed enemy warrior (one shot, not bad)

Starbase: Enemy threat eliminated. All wings stand down
Command: Objective complete

End mission.

Thats just a basic example. I think it could add more flavour to the game and make things like starbases, freighters and wing leaders seem more real. One problem is that starbases might spam damage messages when under heavy attack. Perhaps it could be limited to one damage message per turn.

One huge advantage of the turn-based system is you can take time out to read the radio chatter. I think it would be great if the chatter was much more involved. And wingmates should complain about friendly fire!

Alpha 2: Hit friendly Panic
Alpha 3 I'm Hit!
Alpha 3: Hey watch it jackass
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Postby Fuzzy Wonky » Sun Nov 13, 2005 10:54 pm

Pretty good idea. I love it. LOL! :lol: :lol:
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Postby Thegreatnick » Mon Nov 14, 2005 9:01 pm

This could Rock! (If Sean implements.)
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Postby Old Man Johnson » Tue Nov 15, 2005 2:35 am

My webcomic:
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Postby Bob Janova » Tue Nov 15, 2005 1:45 pm

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Postby cavemaniac1 » Tue Nov 15, 2005 6:05 pm

The one thing that we learn from history is that we don't learn from history...
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Postby Steve! » Tue Nov 15, 2005 10:03 pm

Given that critical mass is turn based. I think audio would be too much trouble for what it was worth. Its not the same as in a real-time game where you have to focus on so many things at once. You can stop at anytime to review the situation, plan to hyperspace/eject, read the chat log, heck even go get yourself a drink. I think text would be better given its simplicity and the nature of the game.
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Postby qwas » Wed Nov 16, 2005 5:30 pm

Proud member of Seans forum since 14th April 2005. 1 year and still counting.
Now to spam those 30 messages to get into 3rd place in post count. :D

I'd like to buy your soul please.
http://www.mindistortion.net/iwantyours ... lex_Rider2
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Postby Fighter_Ace » Wed Nov 16, 2005 10:34 pm

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Postby drwhite7 » Mon Nov 21, 2005 6:45 am

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Postby ima_gnu » Mon Nov 21, 2005 8:59 am

I poop, therefore I am.
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Postby supercubedude » Sat Nov 26, 2005 5:56 pm

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Postby Old Man Johnson » Mon Nov 28, 2005 2:29 am

Or conversely I'd like it if when your wingmen hit you they apologize. :D
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Postby Bob Janova » Mon Nov 28, 2005 12:59 pm

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Postby Legacy » Mon Nov 28, 2005 4:38 pm

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