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Sean O'Connor's Games • View topic - New Features For Conquest

New Features For Conquest

A boardgame of world domination

New Features For Conquest

Postby domination69 » Fri Feb 18, 2005 4:45 pm

What do you think would be some good features to add to conquest? Dont make them too insane or they would never be added. I think a difficulty harder than very clever would be nice, and more online features. By this I mean that when you do a network game you have to log on with a user name. There would then be a chat room and a list of hosted games. Everyone could join other peoples game easily this way.
-Jeff S
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PPC Improvements I would appreciate

Postby Clone » Thu Mar 31, 2005 12:34 am

I only play Conquest on the PPC.

There are some larger maps that allow you to attack as if the screen wrapped around. With a small screen I am unable to make that particular attack, but still must defend against it. The inability to cross the screen makes maps more challenging, but it can be a hassle if I strand an army. A method of dragging armies and having the edge of the screen move with me would be a great addition.

Otherwise, I freaking love this game.
I'll try anything twice.

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Possible change to the game . . .

Postby JStephen » Fri Dec 23, 2005 8:58 pm

I'd like to see a small change in the way you distribute armies during play. I'd like for the distribution amounts (1, 2, 5, 10, and all) to increase when you hit maybe 500 armies. For example, (5, 10, 50, 100, and all). When you hit 1000, maybe they could grow to (10, 50, 200, 500, and all).

Anyway love the game just as it is... Very addictive. :oops:
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Postby Mirage » Thu Jan 12, 2006 10:05 pm

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Postby lancerunolfsson » Wed Jan 25, 2006 2:05 am

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Postby firebirdude » Fri Feb 03, 2006 1:24 am

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Postby ima_gnu » Fri Feb 03, 2006 5:04 am

I poop, therefore I am.
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Postby firebirdude » Fri Feb 03, 2006 3:08 pm

Sweet. Thanks.

Also, if you kill off an opponent, you don't get the "leave behind" armies feature. Maybe it's all the time..... or maybe when it's you kill them and are forced to turn in cards. (I know it does it then)
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Postby Schnazz » Fri Feb 17, 2006 10:26 pm

I would love to see the ability to extend the game through scripting. Specifically, game rules and AI would be great!
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Postby sid6.7 » Thu Mar 09, 2006 5:23 am

harder AI...although i still dont win alot of games as it is... :(

NUKES! like 1 MAX...but you could build 1...

yes i vote for harder attacks for NON-adjacent(sea) countries

paratroopers(limited)

yes i vote for limiting armie sizes per terr. so the map
dont get chock full of units...

a way to trade territorys(1) per turn when playing
ONLINE..

-------------------------------------------
maybe...ability to control "sea" spaces if you want them
on your map...and then the soldier icon changes to a ship
and visa versa...

like this:
name, sea/land, coordinate, connect,connect,connect

or so its easier to read/code
name,coord,connect,connect,sea

so it just has to read "sea" in the connect area
if its not there its "land" by default then
we as map makers dont have to code much...
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Postby n-drx » Thu Mar 09, 2006 9:26 pm

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Postby qwas » Fri Mar 10, 2006 5:16 pm

Proud member of Seans forum since 14th April 2005. 1 year and still counting.
Now to spam those 30 messages to get into 3rd place in post count. :D

I'd like to buy your soul please.
http://www.mindistortion.net/iwantyours ... lex_Rider2
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