What type of missiles do you use?

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drwhite7
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What type of missiles do you use?

Post by drwhite7 » Mon May 01, 2006 2:05 am

I've been messing around with ship designs for a while and I'm wondering what type of missile spread you guys use in your designs. Currently I'm my higher end ships are using at least a row or more plectrons wind some daycorns and yataris added in. Sometimes I substitute geenees for the daycorns, since they are pretty good at homing as well, but with more power. Or sometimes I use a combination of the two, but then I think maybe I should use oriks instead of the geenees or yataris. Or maybe just no daycorns or maybe use drachans instead. I don't know, there are so many possilbilities that it makes it kind of hard to figure it all out. I think this is really important since missiles are like on of the most important aspects of Critical Mass since it is a combat game.

So what do you guys think? What missile spread do you guys use on your ships? Also, what are your opinions on the following questions?

>Does the geenees' better manueverability make it worth it to use over the oriks with their huge amount of fuel? Is the large amount of fuel even very useful a lot? Once a ship dodges them, the extra fuel won't do much good since it has just as much chance to go on and hit an ally as an enemy. An their lesser turning make them easier to dodge in the first place.

>Are the geenees more useful than daycorns because of their added power with decent homing capabilities? Daycorns may be fast and agile, but they are so weak.
>Are the daycorns' slightly better turning and thrust worth it enough to use them over drachans with have the advantage of intelligent homing?

>Yataris, what do you think of them? Should all ships have them for some power hitting on static targets or ships that you know you can hit, but are just not in line for your plectrons? Or is just blasting them with other missiles like geenees and oriks good enough?

>One thing I am sure of is that all of my custom ships will probably use at least a row of plectrons cause they are sweet. Does anyone disagree though? What do you guys think of plectrons?

Any other comments on missiles would be nice. Alright, I've said enough for now.

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Zephyr
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Re: What type of missiles do you use?

Post by Zephyr » Mon May 01, 2006 5:31 pm

drwhite7 wrote:>Are the geenees more useful than daycorns because of their added power with decent homing capabilities? Daycorns may be fast and agile, but they are so weak.


Personally I'd always rather have Daycorns than Geenees, I don't really like Geenees at all. If you're in a dogfight with lots of turning and twisting, use a Daycorn. A small load of Drachans are always useful for asteroid fields as well.
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Post by TheKangaroo » Mon May 01, 2006 6:22 pm

Well, I actually prefer a loadout featuring both Daycorns and Geenees, though the Geenees are rather optional in my opinion; they're just to pack a little more firepower when hitting things head-on. Anyway I think Daycorns are way superior to Drachans all the way. The 'intelligent homing' only works marginally for me, mostly because I usually shoot only when having a clear target and friendlies suddenly darting in get hit by Drachans and Daycorns alike.

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Copperhaired Berserker!
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Post by Copperhaired Berserker! » Mon May 01, 2006 6:56 pm

I love the plectrons. I always just fire them randomly, making a wall of missles, usually hitting something and causing a lot of damage.

I actually perfer Geenees to daycorns and drachons, because geenees have a good damage, and is almost as fast as daycorns, (At least in my experience.) because I find that daycorns just kill my own men.

I like Oriks a lot, because with my HAMMER Sniper 1 (Based of BZA's sniper ship, actually, I have BZA's ship, which I renamed HAMMER Sniper 2, because I did make some changes to BZA's ship. Not as if I own the thing or anything, I just like having a my ship's name in uniform.) that has six radars at the front, with lots and lots of Orik missles, I destroy any static targets (And it works on moving targets too.) so I always have them in my top-end ships.

Never really liked daycorns, caused too little damage, and besides, I always have a lot of practice lining up those shots, and then getting the kill (Or having it stolen. :lol:)

Drachens are terrible in my opinion, slow, terrible at turning, and just not good. I haven't really destroyed a ship with drachens.

Yataris are sometimes useful, but I usually have geenees and plectrons for destroying static targets.

There is my opinion which is right in everyway, because my word is law. :twisted: :wink:
Last edited by Copperhaired Berserker! on Tue May 02, 2006 12:46 pm, edited 1 time in total.
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drwhite7
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Post by drwhite7 » Tue May 02, 2006 4:53 am

Drachens are terrible in my opinion, slow, terrible at turning, and just not good.

What are you talking about? Drachans have the best thrust (180) and turning (60) of any missile except the daycorns (200, 70). Their speed and turning is very good, just slightly worse than the daycorns.

I actually perfer Geenees to daycorns and drachons, because geenees have a good damage, and have a even better speed than daycorns

There is nothing faster than a daycorn missile.

Sorry to rip on you, but I just don't agree with what you said.

Anyway, about drachans, I've found them very useful in asteroid fields (and you have to deal with asteroids practically every mission), or when an enemy just bumped ito a friendly ship. They really do work in these situations, I've tried them. Just don't expect them to weave through lots of asteroids just to get to an enemy. They're good for when you have an enemy lined up, but there are some asteroids around the path to that enemy. The drachans won't be distracted by those asteroids.

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Zephyr
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Post by Zephyr » Tue May 02, 2006 8:44 am

Copperhaired Berserker! wrote:There is my opinion which is right in everyway, because my word is law. :twisted: :wink:


Yes SIR!! Sorry SIR!! :D

I'm sure that there is no such thing as a "perfect" missile load, in the same way that there is no "perfect" ship. It depends on your style of playing - if you're a long-range sniper or a "scream into the middle of the action" person or whatever.
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Copperhaired Berserker!
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Post by Copperhaired Berserker! » Tue May 02, 2006 12:45 pm

drwhite7 wrote:
Drachens are terrible in my opinion, slow, terrible at turning, and just not good.

What are you talking about? Drachans have the best thrust (180) and turning (60) of any missile except the daycorns (200, 70). Their speed and turning is very good, just slightly worse than the daycorns.

I actually perfer Geenees to daycorns and drachons, because geenees have a good damage, and have a even better speed than daycorns

There is nothing faster than a daycorn missile.

Sorry to rip on you, but I just don't agree with what you said.

Anyway, about drachans, I've found them very useful in asteroid fields (and you have to deal with asteroids practically every mission), or when an enemy just bumped ito a friendly ship. They really do work in these situations, I've tried them. Just don't expect them to weave through lots of asteroids just to get to an enemy. They're good for when you have an enemy lined up, but there are some asteroids around the path to that enemy. The drachans won't be distracted by those asteroids.


Meh, that's just my opinion. Actually I meant to put ALMOST as fast as daycrons, I'll go change it.
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Post by umeboshi110 » Wed May 03, 2006 12:30 am

my standard load is 1 row of plectrons, 10 genees, and daycorns for the rest. i used all daycorns before, but i began to realize that there were times when i needed a little more firepower in exchange for turn, so i changed some daycorns to genees. they work very well, as they are better for attacking turrets and ships damaged by ur daycorns than daycorns.

and plectrons rule.

Lukov
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Post by Lukov » Fri May 05, 2006 1:48 am

I actually don't use Plectons that much. I like to dogfight more than attack static ships. If for static ships, I usually just unload a few Yatari into them and then focus on something else.

I acually like Drachans because it doesn't kill friendlies, very usefun in those Protect the Turrets missions.

Also, I haven't used Geenees that much, Orik may be just as good as Geenees except with huge fuel.

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Post by Joshua_ohlman » Mon May 08, 2006 7:35 pm

I like plecterons a lot because they go exactly where I tell them. And I have found that anyone (including AI) can out turn any misille (unless you can get really on their tail), so the only way to get them is to put a misile in front of them, where they will hit it no mater which way they turn.

Also, I would think that yataris would have a biger payload considering their speed.

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Post by ima_gnu » Tue May 09, 2006 1:58 am

they used to...and it was annihilation! You punch a turret (in those days there was only one turret type) with a couple yataris and it would be in super bad pain....especially if you hit it in the sides or rear! I dont know exactly why they got downsized...any guesses?!
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umeboshi110
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Post by umeboshi110 » Tue May 09, 2006 2:15 am

i also think its fun and sometimes actually more practical to use yataris as close range weapons, especially in the beginning when there arent like twenty big ships flying around

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drwhite7
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Post by drwhite7 » Tue May 09, 2006 11:29 pm

The slowness of the yataris has actually come in handy sometimes. The enemy is in front of you, quite close but just off to the side. Plectrons will definitely not hit him, and other homing missiles are so fast that they will accelerate past the enemy before being able to turn enough to hit him. However, yataris with their very slow thrust (50) along with a decent turn to thrust ratio (turn is 40) are sometimes able to turn enough to hit that enemy that is too close for other missiles.

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Post by Fusion_power » Wed May 10, 2006 1:26 am

The Yatari's were downsized in the latest version because they unbalanced the game on all static target missions. With a high payload Yatari, you could easily take out a star base or turrets from a distance greater than defensive missiles could be launched. Sean and I went round and round about this, I liked the Yatari the way it used to be. He liked getting the firepower more in line to maintain the challenge of the game.

Hint, if you have a hex editor, its easy to change the firepower of any of the missiles. I won't tell you how though. And for the record, I play the game completely unmodified using my own custom designed ships.

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Post by umeboshi110 » Fri May 12, 2006 1:28 pm

if i could, i would increase the strength of the orik by a few megatons

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