How often do people's missiles go through targets?

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dpm_dpmartin
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How often do people's missiles go through targets?

Post by dpm_dpmartin » Sun Aug 20, 2006 4:27 pm

I'm seeing this relatively often... often enough to comment on it anyway. You fire off a salvo at some dummy sitting duck... all your salvo is right on the money... straight down the throat... and one, I think I've seen two, missiles come out the other side of the target... like they jumped over it at the last second.

umeboshi110
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Post by umeboshi110 » Sun Aug 20, 2006 5:42 pm

that happens a bit more often than i would like, and i have no idea why it does that
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Warmaster
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Post by Warmaster » Mon Aug 21, 2006 9:23 pm

I always just refer to those missiles going to hyper speed, it seems to be a glitch that changes their placement farther forward in the line they are going, and has been the cause of many a strange death for me.

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Zephyr
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Post by Zephyr » Tue Aug 22, 2006 6:35 am

I get this about one turn every three games...
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Fusion_power
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Post by Fusion_power » Tue Aug 22, 2006 5:38 pm

The "missile through the target" bug has been around for a very long time. I reported it to Sean during beta testing and he tweaked up the collision detection routine to address it. Its much better than the original but still can occur. The sequence is that you release 2 or more missiles at a target and usually accelerate your ship at the same time. The missiles are fired, the first one causes an explosion, the second passes through the explosion, then the 3rd and/or 4th missiles repeat the process. A maximum of 2 out of 4 missiles fired can pass through the target. Interestingly, the AI never fires more than 2 missiles so this particular bug appears to affect only the human player.

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admin
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Post by admin » Wed Aug 23, 2006 5:15 pm

I thought I had that one fixed :(

umeboshi110
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Post by umeboshi110 » Wed Aug 23, 2006 5:40 pm

i think it has to do with the "speeding missile" bug
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