air units, cities

Real time World War II combat simulation
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jftsang
Posts: 48
Joined: Fri Sep 08, 2006 7:38 pm
Location: Somewhere in the UK

air units, cities

Post by jftsang » Thu Oct 12, 2006 5:22 pm

firstly, great game.

is there any chance of a scenario where u have to capture city (like germany invading france)?

and also has any1 got an air unit mod?

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Andy
Posts: 209
Joined: Sun Jul 10, 2005 8:42 pm
Location: Edinburgh! (its le balls)

Post by Andy » Fri Oct 13, 2006 2:06 am

doesnt happen as yet. it would be nice to have at least a small urban environment of a few streets and larger buildings, but then come in the problems of the command feature and how it gets a bit messed up in houses, as does initial creation of the villages.

as for air on a company level its going to be more like fast artillery than air units, and youd be such a lucky bastard to get it, aint like we were soldiers when they call in broken arrow, with more guys in the air than on the ground. here your thankful for the arty support, which you can supplement with your own mortars for speed.

there are a fair few features we would like to see added, however sean spent a lot of time on this game over the past year and has now shifted his focus for the meantime onto other projects like CM etc.
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